Hi Jacob,

That works for me. If we run into issues, and I had the py files I
could probably debug the linux support and send the revisions back to
you as needed. Not sure what version of Python you are running, but I
got Python 2.7 here. It might be  helpful to know what version of
Python you are using so we can factor that into  testing here.

Cheers!

On 6/9/11, Jacob Kruger <jac...@mailzone.co.za> wrote:
> Only current (possible) windows specific things might be a couple of small
> windows operating system commands have put in for things like cls (clear
> screen), and maybe one or two pause commands - as in press any key, but
> think replaced most of those with a python specific one.
>
> Anyway, wasn't sure if .pyc files would be good enough, but let me quickly
> go and try take out any windows specific things - won't take long, and see
> if can get interpreter to generate .pyc files to pass on, or else, will send
> you the actual python source .py files directly.
>
> And, yes, would definitely like to know if/how it works on linux, etc.
>
> Stay well
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> '...fate had broken his body, but not his spirit...'
>
>
> ----- Original Message ---------------
>
> Subject: Re: [Audyssey] Test version of RPG engine
>    From: Thomas Ward <thomasward1...@gmail.com>
>    Date: Thu, 9 Jun 2011 04:33:16 -0400
>      To: Gamers Discussion list <gamers@audyssey.org>
>
>>Hi Jacob,
>>
>>Would it be to much to ask for a non-Windows specific version of this
>>engine? All you probably need to do is recompile it to pyc files and
>>redistribute those unless you are using some Windows specific modules
>>in your engine.
>>
>>The reason I am asking is Python is very  cross--platform and is well
>>supported on non-Windows platforms like linux. I've got Python 2.7
>>installed on a Ubuntu 11 Linux system, and I'd like to try out the
>>cross-platform potential of this engine if you will let me.
>>Especially, since I don't see any reason how or why this engine should
>>be Windows specific since you are most likely using a cross-platform
>>language and modules to begin with.
>>
>>Cheers!
>>
>>On 6/8/11, Jacob Kruger <jac...@mailzone.co.za> wrote:
>>> If you want to try this out, and let me know if the python to executable
>>> plugin has worked at all in making this an actual command line executable
>>> for windows machines, you can download the following:
>>> http://dl.dropbox.com/u/13327195/mapData.zip
>>> (roundabout 4Mb)
>>>
>>> In there it would be best to currently run mapData.exe from an actual
>>> command line since I see it sort of throws away the last, outro message
>>> if
>>> you succeed on the quest as such, and while am busy putting in a way to
>>> actually hide the contents of your mission's data files, you'll see that
>>> there are some text files there that provide the information/background
>>> for
>>> the whole (small) thing:
>>> mapData.txt
>>> mapDataObjects.txt
>>> mapDataNPC.txt
>>>
>>> While might try explaining the contents of those files a bit better later
>>> on, there are sort of comments in there, that should make some sense, and
>>> the primary initial thing I'd like to know/find out is if this executable
>>> can run on many windows machines at all as such, since while it includes
>>> the
>>> MS C runtimes needed for some things, I do have full versions of visual
>>> studio.net installed on all my machines as such, so not 100% sure what
>>> will
>>> happen on all machines, but anyway.
>>>
>>> Also, haven't gotten around to trying to generate forms of executables
>>> for
>>> other platforms as of yet, but let's see if even this will work for real
>>> first.
>>>
>>> The basic command set is the following, but you can also be prompted this
>>> during game play by just typing in something like ? and hitting enter:
>>> N, S, E, W, U and D - all directional commands - and last 2 are up and
>>> down
>>> T and P - take and put, followed by item/object name
>>> C - communicate with an NPC - you'll be offered a list of possibles after
>>> typing this and hitting enter
>>> V - commit violence on an NPC - you'll be offered a list of possibles
>>> after
>>> typing this and hitting enter
>>> L - look or when combined with an item name, it gives you the details -
>>> if
>>> you've already picked it up
>>> X - exit
>>> R - review travel directions available
>>> H - review your health
>>> I - review your inventory
>>>
>>> Might have forgotten some as of now, and there might be various bugs in
>>> this
>>> code, etc., but would still like to know if usable at all as such, and
>>> only
>>> other trick is in a new location, you'll need to look for something
>>> before
>>> knowing if it's there to take as such.
>>>
>>> This is also just currently generating command line output, but on
>>> windows
>>> anyway, I can also tell it to talk using some screenreaders, or sapi etc.
>>> at
>>> some stage.
>>>
>>> Lastly, there are 2 of the items you'll need to pick up and go and place
>>> in
>>> other locations/areas to finish off this test mission - and that's as far
>>> as
>>> will go for now...<smile>
>>>
>>> Jacob Kruger
>>> Blind Biker
>>> Skype: BlindZA
>>> '...fate had broken his body, but not his spirit...'
>>> ---
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>>
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