Glad to hear it, and thanks for saying that, since while I am primarily using 
it as practice, I also like the whole idea of a platform independent engine 
like this that doesn't take too much to be used.

Thanks again.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


----- Original Message ---------------

Subject: Re: [Audyssey] Test version of RPG engine
   From: Thomas Ward <thomasward1...@gmail.com>
   Date: Thu, 9 Jun 2011 05:54:23 -0400
     To: Gamers Discussion list <gamers@audyssey.org>

>Hi Jacob,
>
>Well, I just downloaded and tested it. You will be happy to  know your
>cross-platform version works fine on linux. I tested it with both
>Speakup and Orca  on Ubuntu 11.04 and  no access issues at all. Thanks
>for writing this. I think you got a head start on a decent RPG engine
>here.
>
>On 6/9/11, Jacob Kruger <jac...@mailzone.co.za> wrote:
>> Ok, here's a link to the zip file containing all the .pyc files, along with
>> those text data files, and I now included what's meant to be a cross
>> platform module that can clear screen, and beep, called clsbeep, so there
>> shouldn't be any windows specific requirements in here as such:
>> http://www.blindza.co.za/uploads/mapData_pyc.zip
>>
>> Sorry, but am also laughing now, since it totals like 13Kb - as opposed to
>> the roundabout 4Mb in the windows only version...<smile>
>>
>> Obviously, the starting point would be the file, mapData.pyc, and will also
>> just mention that if you made changes to a copy of the mapData.txt etc. data
>> files, the command line argument to tell it to look for something specific
>> is just adding something like a map=mapData on there.
>>
>> Jacob Kruger
>> Blind Biker
>> Skype: BlindZA
>> '...fate had broken his body, but not his spirit...'
>>
>>
>> ----- Original Message ---------------
>>
>> Subject: Re: [Audyssey] Test version of RPG engine
>>    From: Thomas Ward <thomasward1...@gmail.com>
>>    Date: Thu, 9 Jun 2011 04:33:16 -0400
>>      To: Gamers Discussion list <gamers@audyssey.org>
>>
>>>Hi Jacob,
>>>
>>>Would it be to much to ask for a non-Windows specific version of this
>>>engine? All you probably need to do is recompile it to pyc files and
>>>redistribute those unless you are using some Windows specific modules
>>>in your engine.
>>>
>>>The reason I am asking is Python is very  cross--platform and is well
>>>supported on non-Windows platforms like linux. I've got Python 2.7
>>>installed on a Ubuntu 11 Linux system, and I'd like to try out the
>>>cross-platform potential of this engine if you will let me.
>>>Especially, since I don't see any reason how or why this engine should
>>>be Windows specific since you are most likely using a cross-platform
>>>language and modules to begin with.
>>>
>>>Cheers!
>>>
>>>On 6/8/11, Jacob Kruger <jac...@mailzone.co.za> wrote:
>>>> If you want to try this out, and let me know if the python to executable
>>>> plugin has worked at all in making this an actual command line executable
>>>> for windows machines, you can download the following:
>>>> http://dl.dropbox.com/u/13327195/mapData.zip
>>>> (roundabout 4Mb)
>>>>
>>>> In there it would be best to currently run mapData.exe from an actual
>>>> command line since I see it sort of throws away the last, outro message
>>>> if
>>>> you succeed on the quest as such, and while am busy putting in a way to
>>>> actually hide the contents of your mission's data files, you'll see that
>>>> there are some text files there that provide the information/background
>>>> for
>>>> the whole (small) thing:
>>>> mapData.txt
>>>> mapDataObjects.txt
>>>> mapDataNPC.txt
>>>>
>>>> While might try explaining the contents of those files a bit better later
>>>> on, there are sort of comments in there, that should make some sense, and
>>>> the primary initial thing I'd like to know/find out is if this executable
>>>> can run on many windows machines at all as such, since while it includes
>>>> the
>>>> MS C runtimes needed for some things, I do have full versions of visual
>>>> studio.net installed on all my machines as such, so not 100% sure what
>>>> will
>>>> happen on all machines, but anyway.
>>>>
>>>> Also, haven't gotten around to trying to generate forms of executables
>>>> for
>>>> other platforms as of yet, but let's see if even this will work for real
>>>> first.
>>>>
>>>> The basic command set is the following, but you can also be prompted this
>>>> during game play by just typing in something like ? and hitting enter:
>>>> N, S, E, W, U and D - all directional commands - and last 2 are up and
>>>> down
>>>> T and P - take and put, followed by item/object name
>>>> C - communicate with an NPC - you'll be offered a list of possibles after
>>>> typing this and hitting enter
>>>> V - commit violence on an NPC - you'll be offered a list of possibles
>>>> after
>>>> typing this and hitting enter
>>>> L - look or when combined with an item name, it gives you the details -
>>>> if
>>>> you've already picked it up
>>>> X - exit
>>>> R - review travel directions available
>>>> H - review your health
>>>> I - review your inventory
>>>>
>>>> Might have forgotten some as of now, and there might be various bugs in
>>>> this
>>>> code, etc., but would still like to know if usable at all as such, and
>>>> only
>>>> other trick is in a new location, you'll need to look for something
>>>> before
>>>> knowing if it's there to take as such.
>>>>
>>>> This is also just currently generating command line output, but on
>>>> windows
>>>> anyway, I can also tell it to talk using some screenreaders, or sapi etc.
>>>> at
>>>> some stage.
>>>>
>>>> Lastly, there are 2 of the items you'll need to pick up and go and place
>>>> in
>>>> other locations/areas to finish off this test mission - and that's as far
>>>> as
>>>> will go for now...<smile>
>>>>
>>>> Jacob Kruger
>>>> Blind Biker
>>>> Skype: BlindZA
>>>> '...fate had broken his body, but not his spirit...'
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
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>>>>
>>>
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