Hi Jacob,

That works for me.  I'm running the latest Python 2.7 build for Linux,
and as I said earlier everything seems to be working decently on my
end. I didn't try attacking Peter, but glad you found that bug so
quickly.

On 6/9/11, Jacob Kruger <jac...@mailzone.co.za> wrote:
> Will send you the source files as well, and, am running Python 2.7
> (r27:82525, Jul  4 2010, 09:01:59) at the moment.
>
> Also just made one small corrective change to both the compiled for windows
> and pyc versions that uploaded to my website, since my brother found one
> small bug - he attacked the non-aggressive NPC, Peter, and it didn't like
> the fact that his weapon was a nul/None object...LOL!
>
> Stay well
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> '...fate had broken his body, but not his spirit...'
>
>
> ----- Original Message ---------------
>
> Subject: Re: [Audyssey] Test version of RPG engine
>    From: Thomas Ward <thomasward1...@gmail.com>
>    Date: Thu, 9 Jun 2011 05:36:06 -0400
>      To: Gamers Discussion list <gamers@audyssey.org>
>
>>Hi Jacob,
>>
>>That works for me. If we run into issues, and I had the py files I
>>could probably debug the linux support and send the revisions back to
>>you as needed. Not sure what version of Python you are running, but I
>>got Python 2.7 here. It might be  helpful to know what version of
>>Python you are using so we can factor that into  testing here.
>>
>>Cheers!
>>
>>On 6/9/11, Jacob Kruger <jac...@mailzone.co.za> wrote:
>>> Only current (possible) windows specific things might be a couple of
>>> small
>>> windows operating system commands have put in for things like cls (clear
>>> screen), and maybe one or two pause commands - as in press any key, but
>>> think replaced most of those with a python specific one.
>>>
>>> Anyway, wasn't sure if .pyc files would be good enough, but let me
>>> quickly
>>> go and try take out any windows specific things - won't take long, and
>>> see
>>> if can get interpreter to generate .pyc files to pass on, or else, will
>>> send
>>> you the actual python source .py files directly.
>>>
>>> And, yes, would definitely like to know if/how it works on linux, etc.
>>>
>>> Stay well
>>>
>>> Jacob Kruger
>>> Blind Biker
>>> Skype: BlindZA
>>> '...fate had broken his body, but not his spirit...'
>>>
>>>
>>> ----- Original Message ---------------
>>>
>>> Subject: Re: [Audyssey] Test version of RPG engine
>>>    From: Thomas Ward <thomasward1...@gmail.com>
>>>    Date: Thu, 9 Jun 2011 04:33:16 -0400
>>>      To: Gamers Discussion list <gamers@audyssey.org>
>>>
>>>>Hi Jacob,
>>>>
>>>>Would it be to much to ask for a non-Windows specific version of this
>>>>engine? All you probably need to do is recompile it to pyc files and
>>>>redistribute those unless you are using some Windows specific modules
>>>>in your engine.
>>>>
>>>>The reason I am asking is Python is very  cross--platform and is well
>>>>supported on non-Windows platforms like linux. I've got Python 2.7
>>>>installed on a Ubuntu 11 Linux system, and I'd like to try out the
>>>>cross-platform potential of this engine if you will let me.
>>>>Especially, since I don't see any reason how or why this engine should
>>>>be Windows specific since you are most likely using a cross-platform
>>>>language and modules to begin with.
>>>>
>>>>Cheers!
>>>>
>>>>On 6/8/11, Jacob Kruger <jac...@mailzone.co.za> wrote:
>>>>> If you want to try this out, and let me know if the python to
>>>>> executable
>>>>> plugin has worked at all in making this an actual command line
>>>>> executable
>>>>> for windows machines, you can download the following:
>>>>> http://dl.dropbox.com/u/13327195/mapData.zip
>>>>> (roundabout 4Mb)
>>>>>
>>>>> In there it would be best to currently run mapData.exe from an actual
>>>>> command line since I see it sort of throws away the last, outro message
>>>>> if
>>>>> you succeed on the quest as such, and while am busy putting in a way to
>>>>> actually hide the contents of your mission's data files, you'll see
>>>>> that
>>>>> there are some text files there that provide the information/background
>>>>> for
>>>>> the whole (small) thing:
>>>>> mapData.txt
>>>>> mapDataObjects.txt
>>>>> mapDataNPC.txt
>>>>>
>>>>> While might try explaining the contents of those files a bit better
>>>>> later
>>>>> on, there are sort of comments in there, that should make some sense,
>>>>> and
>>>>> the primary initial thing I'd like to know/find out is if this
>>>>> executable
>>>>> can run on many windows machines at all as such, since while it
>>>>> includes
>>>>> the
>>>>> MS C runtimes needed for some things, I do have full versions of visual
>>>>> studio.net installed on all my machines as such, so not 100% sure what
>>>>> will
>>>>> happen on all machines, but anyway.
>>>>>
>>>>> Also, haven't gotten around to trying to generate forms of executables
>>>>> for
>>>>> other platforms as of yet, but let's see if even this will work for
>>>>> real
>>>>> first.
>>>>>
>>>>> The basic command set is the following, but you can also be prompted
>>>>> this
>>>>> during game play by just typing in something like ? and hitting enter:
>>>>> N, S, E, W, U and D - all directional commands - and last 2 are up and
>>>>> down
>>>>> T and P - take and put, followed by item/object name
>>>>> C - communicate with an NPC - you'll be offered a list of possibles
>>>>> after
>>>>> typing this and hitting enter
>>>>> V - commit violence on an NPC - you'll be offered a list of possibles
>>>>> after
>>>>> typing this and hitting enter
>>>>> L - look or when combined with an item name, it gives you the details -
>>>>> if
>>>>> you've already picked it up
>>>>> X - exit
>>>>> R - review travel directions available
>>>>> H - review your health
>>>>> I - review your inventory
>>>>>
>>>>> Might have forgotten some as of now, and there might be various bugs in
>>>>> this
>>>>> code, etc., but would still like to know if usable at all as such, and
>>>>> only
>>>>> other trick is in a new location, you'll need to look for something
>>>>> before
>>>>> knowing if it's there to take as such.
>>>>>
>>>>> This is also just currently generating command line output, but on
>>>>> windows
>>>>> anyway, I can also tell it to talk using some screenreaders, or sapi
>>>>> etc.
>>>>> at
>>>>> some stage.
>>>>>
>>>>> Lastly, there are 2 of the items you'll need to pick up and go and
>>>>> place
>>>>> in
>>>>> other locations/areas to finish off this test mission - and that's as
>>>>> far
>>>>> as
>>>>> will go for now...<smile>
>>>>>
>>>>> Jacob Kruger
>>>>> Blind Biker
>>>>> Skype: BlindZA
>>>>> '...fate had broken his body, but not his spirit...'
>>>>> ---
>>>>> Gamers mailing list __ Gamers@audyssey.org
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>>>>
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