Hi Jacob, That works for me. I'm running the latest Python 2.7 build for Linux, and as I said earlier everything seems to be working decently on my end. I didn't try attacking Peter, but glad you found that bug so quickly.
On 6/9/11, Jacob Kruger <jac...@mailzone.co.za> wrote: > Will send you the source files as well, and, am running Python 2.7 > (r27:82525, Jul 4 2010, 09:01:59) at the moment. > > Also just made one small corrective change to both the compiled for windows > and pyc versions that uploaded to my website, since my brother found one > small bug - he attacked the non-aggressive NPC, Peter, and it didn't like > the fact that his weapon was a nul/None object...LOL! > > Stay well > > Jacob Kruger > Blind Biker > Skype: BlindZA > '...fate had broken his body, but not his spirit...' > > > ----- Original Message --------------- > > Subject: Re: [Audyssey] Test version of RPG engine > From: Thomas Ward <thomasward1...@gmail.com> > Date: Thu, 9 Jun 2011 05:36:06 -0400 > To: Gamers Discussion list <gamers@audyssey.org> > >>Hi Jacob, >> >>That works for me. If we run into issues, and I had the py files I >>could probably debug the linux support and send the revisions back to >>you as needed. Not sure what version of Python you are running, but I >>got Python 2.7 here. It might be helpful to know what version of >>Python you are using so we can factor that into testing here. >> >>Cheers! >> >>On 6/9/11, Jacob Kruger <jac...@mailzone.co.za> wrote: >>> Only current (possible) windows specific things might be a couple of >>> small >>> windows operating system commands have put in for things like cls (clear >>> screen), and maybe one or two pause commands - as in press any key, but >>> think replaced most of those with a python specific one. >>> >>> Anyway, wasn't sure if .pyc files would be good enough, but let me >>> quickly >>> go and try take out any windows specific things - won't take long, and >>> see >>> if can get interpreter to generate .pyc files to pass on, or else, will >>> send >>> you the actual python source .py files directly. >>> >>> And, yes, would definitely like to know if/how it works on linux, etc. >>> >>> Stay well >>> >>> Jacob Kruger >>> Blind Biker >>> Skype: BlindZA >>> '...fate had broken his body, but not his spirit...' >>> >>> >>> ----- Original Message --------------- >>> >>> Subject: Re: [Audyssey] Test version of RPG engine >>> From: Thomas Ward <thomasward1...@gmail.com> >>> Date: Thu, 9 Jun 2011 04:33:16 -0400 >>> To: Gamers Discussion list <gamers@audyssey.org> >>> >>>>Hi Jacob, >>>> >>>>Would it be to much to ask for a non-Windows specific version of this >>>>engine? All you probably need to do is recompile it to pyc files and >>>>redistribute those unless you are using some Windows specific modules >>>>in your engine. >>>> >>>>The reason I am asking is Python is very cross--platform and is well >>>>supported on non-Windows platforms like linux. I've got Python 2.7 >>>>installed on a Ubuntu 11 Linux system, and I'd like to try out the >>>>cross-platform potential of this engine if you will let me. >>>>Especially, since I don't see any reason how or why this engine should >>>>be Windows specific since you are most likely using a cross-platform >>>>language and modules to begin with. >>>> >>>>Cheers! >>>> >>>>On 6/8/11, Jacob Kruger <jac...@mailzone.co.za> wrote: >>>>> If you want to try this out, and let me know if the python to >>>>> executable >>>>> plugin has worked at all in making this an actual command line >>>>> executable >>>>> for windows machines, you can download the following: >>>>> http://dl.dropbox.com/u/13327195/mapData.zip >>>>> (roundabout 4Mb) >>>>> >>>>> In there it would be best to currently run mapData.exe from an actual >>>>> command line since I see it sort of throws away the last, outro message >>>>> if >>>>> you succeed on the quest as such, and while am busy putting in a way to >>>>> actually hide the contents of your mission's data files, you'll see >>>>> that >>>>> there are some text files there that provide the information/background >>>>> for >>>>> the whole (small) thing: >>>>> mapData.txt >>>>> mapDataObjects.txt >>>>> mapDataNPC.txt >>>>> >>>>> While might try explaining the contents of those files a bit better >>>>> later >>>>> on, there are sort of comments in there, that should make some sense, >>>>> and >>>>> the primary initial thing I'd like to know/find out is if this >>>>> executable >>>>> can run on many windows machines at all as such, since while it >>>>> includes >>>>> the >>>>> MS C runtimes needed for some things, I do have full versions of visual >>>>> studio.net installed on all my machines as such, so not 100% sure what >>>>> will >>>>> happen on all machines, but anyway. >>>>> >>>>> Also, haven't gotten around to trying to generate forms of executables >>>>> for >>>>> other platforms as of yet, but let's see if even this will work for >>>>> real >>>>> first. >>>>> >>>>> The basic command set is the following, but you can also be prompted >>>>> this >>>>> during game play by just typing in something like ? and hitting enter: >>>>> N, S, E, W, U and D - all directional commands - and last 2 are up and >>>>> down >>>>> T and P - take and put, followed by item/object name >>>>> C - communicate with an NPC - you'll be offered a list of possibles >>>>> after >>>>> typing this and hitting enter >>>>> V - commit violence on an NPC - you'll be offered a list of possibles >>>>> after >>>>> typing this and hitting enter >>>>> L - look or when combined with an item name, it gives you the details - >>>>> if >>>>> you've already picked it up >>>>> X - exit >>>>> R - review travel directions available >>>>> H - review your health >>>>> I - review your inventory >>>>> >>>>> Might have forgotten some as of now, and there might be various bugs in >>>>> this >>>>> code, etc., but would still like to know if usable at all as such, and >>>>> only >>>>> other trick is in a new location, you'll need to look for something >>>>> before >>>>> knowing if it's there to take as such. >>>>> >>>>> This is also just currently generating command line output, but on >>>>> windows >>>>> anyway, I can also tell it to talk using some screenreaders, or sapi >>>>> etc. >>>>> at >>>>> some stage. >>>>> >>>>> Lastly, there are 2 of the items you'll need to pick up and go and >>>>> place >>>>> in >>>>> other locations/areas to finish off this test mission - and that's as >>>>> far >>>>> as >>>>> will go for now...<smile> >>>>> >>>>> Jacob Kruger >>>>> Blind Biker >>>>> Skype: BlindZA >>>>> '...fate had broken his body, but not his spirit...' >>>>> --- >>>>> Gamers mailing list __ Gamers@audyssey.org >>>>> If you want to leave the list, send E-mail to >>>>> gamers-unsubscr...@audyssey.org. >>>>> You can make changes or update your subscription via the web, at >>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>> All messages are archived and can be searched and read at >>>>> http://www.mail-archive.com/gamers@audyssey.org. >>>>> If you have any questions or concerns regarding the management of the >>>>> list, >>>>> please send E-mail to gamers-ow...@audyssey.org. >>>>> >>>> >>>>--- >>>>Gamers mailing list __ Gamers@audyssey.org >>>>If you want to leave the list, send E-mail to >>>> gamers-unsubscr...@audyssey.org. >>>>You can make changes or update your subscription via the web, at >>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>All messages are archived and can be searched and read at >>>>http://www.mail-archive.com/gamers@audyssey.org. >>>>If you have any questions or concerns regarding the management of the >>>> list, >>>>please send E-mail to gamers-ow...@audyssey.org. >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gamers@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.