Hi AProne, Whoa. You do have a talent for coming up with unusual and innovative concepts. This one fits both labels. Time travel as a game mechanic would never have occurred to me. I imagine there is an almost infinite number of possible solutions, and ways to optimize your play to no end. On a similar note, the turn-based mechanics appeal to me as well. I've long had a passion for turn-based tactical games, the sort of thing played by sighted people in titles like Steel Panthers: World at War or the recent indie release Frozen Synapse. This is perhaps more of a puzzler than those games would be, but the groundwork seems to be there. Thanks for such a great new toy to play with. Best, Zack. On Jun 11, 2011, at 9:33 AM, Jeremy Kaldobsky wrote:
> Hey guys, earlier this week I started working on a little game idea that > popped in to my head at work. To clarify, this is Not! the game I've been > developing with Locutus that will be using head tracking technology. As you > all know by now, I can't keep myself from branching out into other ideas, so > I present to you, yet another side project. Temporal. > > The current status of the game is pretty rough. I don't even have any sounds > in it, except for screen reader dialog. The reason I'm posting this game so > early, is because I need to get people's reactions to the game's concept. As > far as I know, no other audio games work like this one, so I don't want to > invest too much time into it until I know people don't hate it, haha! > > In Temporal, you awaken in a government facility deep underground. You don't > know how long they have been studying you, but you have been kept in a drug > induced, unconscious state, to prevent you from escaping. Through some type > of mistake, you have awaken. Keeping you unconscious was this facility's > first line of defense against the most powerful human ever to walk the earth. > you. Using your powers, to jump forward and backward through time, you must > escape the lab they have been keeping you in. This game requires you to keep > careful track of what you have already done, as well as planning ahead for > what you intend to still do. Traveling through time means you will share the > environment with all other instances of yourself who were present at that > time. Confusing? If you jump back in time, you may run through a room where > a past version of yourself is busy attacking the guards. When you hold open > a door now, later you will travel back in time > to this point in order to run through it! With everything going on, you must > always be careful not to run into any past versions of yourself, or you will > destroy the continuity of events and lose the game. > > I only have 1 mission done, but it should be enough to give you all a good > idea of how the game is played. Please let me know your thoughts. > > www.kaldobsky.com/audiogames/temporal.zip (v0.5b) > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.