Hi Jeremy, I would be happy to help with sounds if you wish. I have helped with sounds before for RS games and damage extreme, also I do some small audio projects privately (you'd have to look at my twitter for that). If you're interested contact me offlist and I'll see what I can come up with. As for the game, I'm really liking it, though granted I suck at it (was just able to get out of the sell and am struggling with the guards, lol! Could there be possibly an option for the automatic reading of messages? I think it'd be pretty useful. ----- Original Message ----- From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 12, 2011 3:57 PM
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.


Thanks guys! Several audyssey posts have come in, so I won't respond to each one individually just because I know they'll end up as a big block of like 10 messages by me, all in a row. I don't think anyone wants to read that many posts from me all in a row, Haha!

I'm very glad this game concept is being accepted with open arms! I was considering tossing this little game into my pile of unfinished games, because I worried it would get the same reaction as my "puzzle divided" game. I am happy to see my worries were unfounded! As you all know, and have been kind enough not to point out, the game doesn't even have any sounds yet, lol. I have that on my list of things to do, but it is actually quite a long list now thanks to many excellent suggestions coming in from the community. I've had to prioritize the updates, so my first concern has been suggestions which help players understand the game environment around them. If you're using an older version (anything below v1.0b) you might want to update just so you can hear the more detailed environment messages. Next I believe I will work on the second mission, which I would have pushed back for later, but a lot of people finished the first and are begging for it. My fault for making mission 1 too easy eh? lol, just kidding. Sooner or later though, I plan to add in sounds, which will hopefully raise both the quality of the game, and the immersion factor. Thanks again guys!


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