It seems that mission 10 is very dependent upon the strategies you've personally developed during the course of the campaign. Some people have written to me saying the mission is far too difficult, and others have, like yourself, said it was too easy. At it's heart, Lunimals is a strategy puzzle game, so it is only natural for balance to be more complicated as the levels progress because you cannot anticipate how the players will attempt to complete the mission. Early in the levels, mission quests basically hold the player's hand and walk them through what to do, and how to play, but as the missions go higher people gain knowledge and confidence to handle things in their own way.
I plan to go back to Lunimals soon to handle several small bugs and suggestions, so at that time I might decide to tweak mission 10 to make it a little harder, but I can't promise this. I, very much, appreciate the feedback and hope you will enjoy any changes I make to Lunimals, as well as my future games! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.