It seems that mission 10 is very dependent upon the strategies you've 
personally developed during the course of the campaign.  Some people have 
written to me saying the mission is far too difficult, and others have, like 
yourself, said it was too easy.  At it's heart, Lunimals is a strategy puzzle 
game, so it is only natural for balance to be more complicated as the levels 
progress because you cannot anticipate how the players will attempt to complete 
the mission.  Early in the levels, mission quests basically hold the player's 
hand and walk them through what to do, and how to play, but as the missions go 
higher people gain knowledge and confidence to handle things in their own way.

I plan to go back to Lunimals soon to handle several small bugs and 
suggestions, so at that time I might decide to tweak mission 10 to make it a 
little harder, but I can't promise this.  I, very much, appreciate the feedback 
and hope you will enjoy any changes I make to Lunimals, as well as my future 
games!

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