Hmmm willom, in that situation i just assign more peasants to do the lifting
and moving, sinse obviously food has to come before buildings.
for me, the ability to kew priorities like that would also be dangerously
close to making the game feel too automated.
Getting all the jobs done when all you can do is assign people and indicate
what needs doing is imho rather the point of the game.
Beware the grue!
Dark.
----- Original Message -----
From: "Willem" <dwill...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, July 16, 2011 6:08 PM
Subject: Re: [Audyssey] suggestion for improving building management
incastaways
Also a list of tasks that need to be performed with an option to delay a
task would also be nice. Say you want a barracks, but your peasants keep
carrying logs to the saw mill and aur is piling up at the mine while your
metallurgists keep on mining because there is no aur at the forge,
currently there is no effective way to tell your peasants that they need
to have that as a priority.
On 7/16/2011 4:11 PM, alex wallis wrote:
Hi.
I am just writing, as I am in the middle of a game of castaways, and I
had a thought about ways to make it easier to keep track of what might be
needed in the game.
That is, could we either have a new keystroke, or it given as part of
existing information, to find out how many of each type of building there
are?
I think this would be particularly useful in the case of houses and
farms,
as I am having to go and recount every so often, and it is time consuming
going through the buildings list.
I would just like to be able to hit a keystroke to find out about numbers
of any building, and then have shift d and f to arrow through them to
find out there location on the map. perhaps alt d and alt f could be used
to let you arrow through your buildings and find out how many of each
there are.
---
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