Dark, especially at the end where there are logs to carry to the
sawmill, fur to make yarn of, barrels and food to shift and many things
that are essential, being able to control the order of importance would
add another dimension to the game not make it more automated. As things
are currently, you have absolutely no fine control over people, which is
a strength in my opinion, but also a weakness as workers would sometimes
do insensible things like grind flower and carry logs when I need metal
for suits of armor, but still flower needs to be made and logs need to
be split, so I don't want to turn it off.
On 7/16/2011 9:23 PM, dark wrote:
Hmmm willom, in that situation i just assign more peasants to do the
lifting and moving, sinse obviously food has to come before buildings.
for me, the ability to kew priorities like that would also be
dangerously close to making the game feel too automated.
Getting all the jobs done when all you can do is assign people and
indicate what needs doing is imho rather the point of the game.
Beware the grue!
Dark.
----- Original Message ----- From: "Willem" <dwill...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, July 16, 2011 6:08 PM
Subject: Re: [Audyssey] suggestion for improving building management
incastaways
Also a list of tasks that need to be performed with an option to
delay a task would also be nice. Say you want a barracks, but your
peasants keep carrying logs to the saw mill and aur is piling up at
the mine while your metallurgists keep on mining because there is no
aur at the forge, currently there is no effective way to tell your
peasants that they need to have that as a priority.
On 7/16/2011 4:11 PM, alex wallis wrote:
Hi.
I am just writing, as I am in the middle of a game of castaways, and
I had a thought about ways to make it easier to keep track of what
might be needed in the game.
That is, could we either have a new keystroke, or it given as part
of existing information, to find out how many of each type of
building there are?
I think this would be particularly useful in the case of houses and
farms,
as I am having to go and recount every so often, and it is time
consuming going through the buildings list.
I would just like to be able to hit a keystroke to find out about
numbers of any building, and then have shift d and f to arrow
through them to find out there location on the map. perhaps alt d
and alt f could be used to let you arrow through your buildings and
find out how many of each there are.
---
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