Hi,
Where can I get the Castaways game? This sounds like a very very cool game?
Thanks,
Courtney
On Jul 15, 2011, at 8:59 PM, Matheus Rheine wrote:

> hi aprone.
> i've said it many times,but i gotta say it again man,you're not a
> human,you're some sort of machine that programs so fast it's
> unbelievable that you put out this game with all this complex strategy
> that i could get the hang of just now,i'm trying to play it for a few
> days,but with atred'sbuilding descriptions and john's message to the
> list today it helped me a lot!
> i just imagine what you could create if you didn't had other things to
> do,like work,etc. lol,i think that in one year you could easyly beat a
> game like world of warcraft programming in that speed bro. i saw the
> message in the end of "how to play",it's great to know how much time i'm
> spending with the game. i'm having  some issues with my credit card
> registered to paypal. the thing is that my father got a new one and i
> don't have the details,but when i register this card with my account i'm
> 100% sure i'll be donating,it won't be much,but i'll try to donate 20 or
> 25,i think it will help. it can take a while though.
> thanks again for the wonderful work and for one more project that if it
> wasn't you,probably we would never have a game like this
> one,lunimals,temporal,well,everything,smiles.
> -----Mensagem original-----
> De: Zachary Kline <zkl...@speedpost.net>
> Para: Gamers Discussion list <gamers@audyssey.org>
> Data: Sexta, 15 de Julho de 2011 17:42
> Assunto: Re: [Audyssey] Castaways, 1 week milestone reached!
> 
> Hi Jeremy,
> I've said it before, but wow.  This is an absolutely insane development pace 
> for any game, audio or otherwise.  I could understand, say, fleshing out a 
> small text
> adventure in such a timespan, but a complicated strategy game like this one 
> is another matter.  Can't wait for the multiplayer, and congratulations on a 
> wildly successful
> project.
> Best,
> Zack.
> On Jul 15, 2011, at 5:34 PM, Jeremy Kaldobsky wrote:
> 
>> Well guys, Castaways has officially been in development for a week!  It was 
>> last friday evening, when I came up with the idea, and subsequently worked 
>> out most
> of the code at work that night.  It has come a long way, and still has a ways 
> to go.  At this very moment I've been running tests on the multiplayer 
> portions of
> the game.  To start, they are limited, but this will give me a good idea of 
> the direction I should go in next.
>> 
>> If I can finish my tests in time, I will be posting version 1.0b, which 
>> contains the basic multiplayer co op mode!  Woot!  I don't have much time 
>> before I go to 
> work though, so I'm racing to finish!
>> 
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