Hi jacob.

I've got the complete protius archive from http://outspaced.fightingfantasy.org/ they're rather fun though i wish you could get the propper ff books the way you can the lone wolf ones.

I've played a couple cooperatively with a friend of mine who's a big fan, but annoyingly the company who are rereleasing them did not respond to my mail when I suggested they sell accessible electronic versions for pc as well as the print originals.

that's why I'm hoping darkgrue is going to encourage people to write more gamebooks online.

Beware the grue!

Dark.
----- Original Message ----- From: "Jacob Kruger" <jac...@mailzone.co.za>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, August 16, 2011 5:37 AM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!


I've got some electronic copies of some proteus magazine gamebook things -
need to upload them, but they do also need you to maintain a minor character sheet including hit points etc., and while they're not perfectly structured,
think they're still playable.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, August 15, 2011 11:20 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!


Hi Dark,

Lol! Great job. I just downloaded this gamebook, played a few games,
and its great. Thanks for writing this funny adventure. Reminds me of
the old Choose Your Own Adventure stories from the 1980's. Does anyone
remember those?

In the Choose Your Own Adventure gamebooks you were given a story, and
you were given options at the bottom of each page. Depending on the
options you selected the book would end differently. I use to love
reading them, because there were so many variations of the same story
depending on choices it took several readings to find out what all the
paths were. Some ended pretty quickly like explore the darkened room,
and you stepped into a hole and fell to your death. Where if you
ignored the darkened room you would move on in the story and be given
two more choices until you got to one of the endings. It was great
fun.

Cheers!


On 8/15/11, dark <d...@xgam.org> wrote:
Hi.

A while ago I was having a discussion with a mad person on audiogames.net
calling himself Aprone, about the difficulties of creating a gamebook
with
numbered sections to turn to when you suffer from a lack of eyeballs and
cannot therefore use things like spider diagrams.

With his usual ludicrous speed, Aprone came up with the solution, a
program
named Darkgrue, ---- somehoe because of me ;d.

Darkgrue will let you create a number of standard text files to be the
sections of your book, linked by choices which each lead to another
section.
You can use the arrow keys to navigate around the pages, and do some
clever
things like copy and paste different choices or create a separate title
for
each section.

With all the navigation taken care of, you are then free to use your
imagination to open each file in notepad and come up with the actual book
text.

the program is self voicing, but also contains textual information, so
probably would be of interest to any potential gamebook authors, as it
could
be a very useful tool.

I began a humerous test adventure with darkgrue basically to test out the
program. Being a simple game, it was to have no dice rolling, and just
feature choices based on the odd item. As is often the case though, what
was
intended to be a comedy litle romp through a dungeon grew into a 90 odd
section monstrosity with cast of monsters, puzles and generalized
insanity!

So here it is:

http://www.sendspace.com/file/8vq939

For more about darkgrue, please go to Jeremy kaldobsky, aka Aprone's site
on

http://www.kaldobsky.com/audiogames/

Hope people enjoy the insanity of the book, and also get some fun out of
darkgrue.

I do have plans (and have already started writing), for a far more
serious
book next, which will also feature a unique stats system including combat
and character attributes, and will be set in it's own rather distinct
world.

stil, I hope people have fun with dungeons.

if you get stuck, please look in the readme for some general hints, and
if
your extremely stuck, i'm willing to answer questions, though I hope the
puzles are all doable.

All the best,

dark.
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