I have like 20 adventures in text based PDF files, and double checked that when 
saved one of them to a text file only, I could find the place markers they were 
telling you to go/turn to easily enough, and got them through a friend of mine 
who I do a version of normal RPG with, since he found them somewhere on the 
'net, and think they were scanned versions of the magazine, or something.

Will see if can find the place I downloaded them from bit later, and, reason 
for in fact saving them to text file version using PDF2Txt was that when it 
tells you to turn to a specific number, you just search for it in notepad, etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


----- Original Message ---------------

Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
   From: "dark" <d...@xgam.org>
   Date: Tue, 16 Aug 2011 07:25:05 +0100
     To: "Gamers Discussion list" <gamers@audyssey.org>

>Hi jacob.
>
>I've got the complete protius archive from 
>http://outspaced.fightingfantasy.org/ they're rather fun though i wish you 
>could get the propper ff books the way you can the lone wolf ones.
>
>I've played a couple cooperatively with a friend of mine who's a big fan, 
>but annoyingly the company who are rereleasing them did not respond to my 
>mail when I suggested they sell accessible electronic versions for pc as 
>well as the print originals.
>
>that's why I'm hoping darkgrue is going to encourage people to write more 
>gamebooks online.
>
>Beware the grue!
>
>Dark.
>----- Original Message ----- 
>From: "Jacob Kruger" <jac...@mailzone.co.za>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Tuesday, August 16, 2011 5:37 AM
>Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful 
>doom!
>
>
>> I've got some electronic copies of some proteus magazine gamebook things -
>> need to upload them, but they do also need you to maintain a minor 
>> character
>> sheet including hit points etc., and while they're not perfectly 
>> structured,
>> think they're still playable.
>>
>> Stay well
>>
>> Jacob Kruger
>> Blind Biker
>> Skype: BlindZA
>> '...fate had broken his body, but not his spirit...'
>>
>> ----- Original Message ----- 
>> From: "Thomas Ward" <thomasward1...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Monday, August 15, 2011 11:20 PM
>> Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
>> doom!
>>
>>
>>> Hi Dark,
>>>
>>> Lol! Great job. I just downloaded this gamebook, played a few games,
>>> and its great. Thanks for writing this funny adventure. Reminds me of
>>> the old Choose Your Own Adventure stories from the 1980's. Does anyone
>>> remember those?
>>>
>>> In the Choose Your Own Adventure gamebooks you were given a story, and
>>> you were given options at the bottom of each page. Depending on the
>>> options you selected the book would end differently. I use to love
>>> reading them, because there were so many variations of the same story
>>> depending on choices it took several readings to find out what all the
>>> paths were. Some ended pretty quickly like explore the darkened room,
>>> and you stepped into a hole and fell to your death. Where if you
>>> ignored the darkened room you would move on in the story and be given
>>> two more choices until you got to one of the endings. It was great
>>> fun.
>>>
>>> Cheers!
>>>
>>>
>>> On 8/15/11, dark <d...@xgam.org> wrote:
>>>> Hi.
>>>>
>>>> A while ago I was having a discussion with a mad person on 
>>>> audiogames.net
>>>> calling himself Aprone, about the difficulties of creating a gamebook
>>>> with
>>>> numbered sections to turn to when you suffer from a lack of eyeballs and
>>>> cannot therefore use things like spider diagrams.
>>>>
>>>> With his usual ludicrous speed, Aprone came up with the solution, a
>>>> program
>>>> named Darkgrue, ---- somehoe because of me ;d.
>>>>
>>>> Darkgrue will let you create a number of standard text files to be the
>>>> sections of your book, linked by choices which each lead to another
>>>> section.
>>>> You can use the arrow keys to navigate around the pages, and do some
>>>> clever
>>>> things like copy and paste different choices or create a separate title
>>>> for
>>>> each section.
>>>>
>>>> With all the navigation taken care of, you are then free to use your
>>>> imagination to open each file in notepad and come up with the actual 
>>>> book
>>>> text.
>>>>
>>>> the program is self voicing, but also contains textual information, so
>>>> probably would be of interest to any potential gamebook authors, as it
>>>> could
>>>> be a very useful tool.
>>>>
>>>> I began a humerous test adventure with darkgrue basically to test out 
>>>> the
>>>> program. Being a simple game, it was to have no dice rolling, and just
>>>> feature choices based on the odd item. As is often the case though, what
>>>> was
>>>> intended to be a comedy litle romp through a dungeon grew into a 90 odd
>>>> section monstrosity with cast of monsters, puzles and generalized
>>>> insanity!
>>>>
>>>> So here it is:
>>>>
>>>> http://www.sendspace.com/file/8vq939
>>>>
>>>> For more about darkgrue, please go to Jeremy kaldobsky, aka Aprone's 
>>>> site
>>>> on
>>>>
>>>> http://www.kaldobsky.com/audiogames/
>>>>
>>>> Hope people enjoy the insanity of the book, and also get some fun out of
>>>> darkgrue.
>>>>
>>>> I do have plans (and have already started writing), for a far more
>>>> serious
>>>> book next, which will also feature a unique stats system including 
>>>> combat
>>>> and character attributes, and will be set in it's own rather distinct
>>>> world.
>>>>
>>>> stil, I hope people have fun with dungeons.
>>>>
>>>> if you get stuck, please look in the readme for some general hints, and
>>>> if
>>>> your extremely stuck, i'm willing to answer questions, though I hope the
>>>> puzles are all doable.
>>>>
>>>> All the best,
>>>>
>>>> dark.
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
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>>>
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>>
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