Hi Tom.
It'd be nice to have stats and such in the background and also jigger the
choices so that if you didn't have an item choices connected with it
wouldn't show up.
That's the way the books on the ff project work, and also what age of fable
does.
However obviously i don't have those skills myself. Darkgrue is primarily an
html editer. While We have discussed adding stat tracking, it was felt that
sinse different players will want to use different types of stats, things
should just be left up to the player to design a dice rolling system.
I know there are people who won't play gamebooks if they don't automatically
do the dice rolling and stat tracking, though imho they are just doing
themselves out of a lot of good stuff this way.
The gamebooks on www.arborell.com are some of the best I've ever seen, the
writing and world are amazing. However the gm is not a programmer therefore
you need to do your own dice rolling.
This isn't to say though that something with auto stat tracking and dice
rolling isn't worth doing, because obviously when your designging it for a
computer to do, you can make a far more complex system than would be
possible when your asking the player to keep track of it which is a distinct
advantage.
Beware the grue!
Dark.
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