Hi.
Just to clarify, sending out raids means that my fighters will attack the 
enemies already on the map?
Thanks.
Christina

----- Original Message ----- 
From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, August 19, 2011 3:06 PM
Subject: Re: [Audyssey] better control of troop training in castaways


Kelvin, you bring up a good question about the troop types.  When you are 
attacking the enemy using the war tent, then there 
is absolutely no question that 5 of each type is better than 10 of each of only 
2 types.  Mission 3 really helps illustrate 
the importance of sending in different types of troops.  I'm sure most of us 
are far less worried when 1 group of 5 knights 
shows up, than when 5 different groups with 1 of each soldier type shows up.  
Even though they are weaker individually, they 
can spread out and cause havoc in 5 times as many places!  In that same way, 
when you spread our your army in raid groups, 
you deal far more damage to your enemy.

When defending, you have a pretty good strategy already I would say.  Since 
there are 4 skilled troop types, rather than 3 in 
a rock-paper-scissors plan, choosing any 2 which are opposite each other will 
make a good defending army.  Of course, if you 
did happen to have all 4 types it would more completely cover all of the 
fighting advantages.

I wanted the troops to mirror how the food works.  Creating a huge stockpile of 
Knights is a lot like feeding your people all 
meat.  It is simpler to set up and you tend to be quite efficient while 
producing more and more of the exact same thing. 
With the meat, your people are far less efficient than if they were being fed 
multiple food types, and with only 1 troop type 
you are missing out on the combat advantages each different type has.  Each new 
good type you add, represents more planning 
and work, and tends to be the mark of a more skilled player.  More often than 
not, the most skilled Castaways players seem to 
quite easily balance 2 or 3 food types when they used to struggle with just 1 
as beginners.  Troop production should mirror 
that.

Struggling to maintain a knight-only army will likely transform in to players 
who almost effortlessly maintain armies of 3 
troop types, and perhaps even 4.  It is a little bold of me to make this 
prediction, but it appears to have gone this way 
with food production and the underlying risk/reward system is nearly identical 
for soldiers.



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