agreed about the enemy gets stronger so much faster than most normal players 
can! i tried to delay on the start of the catapault building, trying to 
build a big army to fend off enemy troops, but i must say i failed big time! 
i choose to produce about 10 knights and 10 cavalry, and it totally did not 
went as i expecte it to haha. i love battles, but i guess i will have to 
produce more types of troops i guess. 1 question here is, is 5 of each type 
of the 4 different troops stronger than 10 of each type of 2 troops? i only 
made knights and       calvary because i think they arequite balance because 
knights are strong but slow and calvary are fastest but not as strong, also 
becauserangerskill my knights, and my calvary will kill them in return. 
likewise, pikemen kills my calvary but my knights kills them too. my 
thinking is either to build an army of knights and calvary, or rangers and 
pikemen will really balance the fighting strengths and weaknesses but guess 
not really. so is there a point of building a big quantity of 1 type? or 
should i just make 1 each instead of 4 of a kind.
----- Original Message ----- 
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, August 17, 2011 7:11 PM
Subject: Re: [Audyssey] better control of troop training in castaways


Yep, I noticed this too, even though i had three knights, the soldiers kept
on being knights even when i had three cloaks and 2 armour in my barracks.

the ai that is supposed to balance military to insure that soldiers train to
be the troop type you have least of doesn't seem to be working
unfortunately.

i don't know if actually assigning soldiers to train is necessary though,
sinse if the ai worked as suggested and soldiers tried to equalize your
number of troops that should work.

i will say though with the weakness circle this just makes life even more
difficult, sinse you don't necessarily want! 7 knights, when you could have
five knights and two rangers.

I also agree about mission 3, it seems impossible, because the enemies get
stronger and stronger far faster than you can even if you raise their base.

imho raids should do more damage to them.

Another way that might make the game flexible would be to remove the
requirement for metal from the barracks, sinse that would mean you don't
encessarily have to build up metal production first, and thus could
concentrate on other methods and troop types like rangers and pikemen.

Beware the grue!

Dark.
----- Original Message ----- 
From: "alex wallis" <alexwallis...@googlemail.com>
To: <gamers@audyssey.org>
Sent: Wednesday, August 17, 2011 1:25 AM
Subject: [Audyssey] better control of troop training in castaways


> Hi.Hi,
> I am still playing mission 3 in castaways, and I must say I think it needs
> some serious rebalancing, at the moment I think its unbeatable.
> but anyway that's not why I am writing,
> I am writing to ask could we have more control over troop training?
> as at the moment, the game seems to automatically assume just because
> there is armour at the barracks I want anyone I tell to be a soldier to
> become a knight.
> I really think that the military jobs need to each have there own
> categories, so soldiers, literally meaning ordinary soldiers, a specific
> category for knights, and all other military units should have there own
> job types.
> as I frequently find myself in the position where I am building up spare
> stockpiles of armour, and yet I don't want people to become knights just
> because the armour is lying around I would actually like to be able to set
> what military unit people become.
>
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