Hi John, wow that many emails, sounds painful! I can see the point about spikes vollume and agree it should be turned up a bit, sometimes I make the mistake of putting on too much speed and run headlong into a trap! As for the monster thing I always wondered, just out of interest, why it's only a monster in each room and why they don't move around randomly. I'd hate this to cause Thomas anymore stress, I'm just curious as to why it was done that way.

I also love the music changes, the levers re-setting confuse me, especially if I accidentally wander back into a previous room, but it isn't a problem at all. Also I like Angela speaking that there's a dead end rather than just having her slam into a wall.
Thanks from Lori.

--------------------------------------------------
From: "john" <jpcarnemo...@comcast.net>
Sent: Saturday, August 20, 2011 10:48 PM
To: <Gamers@audyssey.org>
Subject: Re: [Audyssey] mota beta 22 thoughts

Hi all,
First off, I'd like to apologize for bringing back a fairly old thread. I just got back from camp and have finished reading through 246 emails (what fun) and wanted to clarify a few points. I'd like to apologize for apparently giving the wrong impression with my message. I was in know way trying to force anything onto Thomas, or to gripe about anything in the game. I'd also like to stay that I read through the emails rather quickly, so I may have missed a few points. If so, please forgive my ignorance. ON the subject of audio, I've never really heard any actual weapons fire before, so if the new sounds are indeed more accurate, I owe thomas another apology. I was merely intending to put my observations on the new version of the game out. ON the subject of the doors, I'm no historian, thus had no idea that wooden doors were used in greece. As I seem to have missed a few facts there, feel free to disregard my point. On the subject of jumping, I can understand where you're coming from as far as mice and joisticks go. I don't use either of them myself, so can't say that I've ran into the circumstances you mentioned. I didn't mean for my suggestion to be considered anything more than that, and hope it wasn't taken that way. As far as raising the volume on the spikes goes, that's a great idea, and I'm rather ashamed of myself for not thinking of it. On the subject of multiple monsters, I do usually play on beginner or intermediate, as advanced (and particularly expert) usually kill me in the first or second room. As far as holding down enter to pick up objects goes, It's not a serious problem, and I can understand the technical difficulties. I suppose I'm just to used to playing beta 18 (I've put well over 48 hours into it) and am having a hard time readjusting. To conclude, I'd like to extend a sincere apology to the list, and Thomas in particular, as I didn't mean for my message to be anything other than observations. I didn't mean for this to create any kind of strife for Thomas, and certainly don't want people getting the wrong impression.

John.

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