Val, if you go to the link in this post, and read through the material which 
is presented to you, you will find a link to the virtual brailler which I 
tried but could not send to you.

Fred

----- Original Message ----- 
From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
To: "audyssey" <gamers@audyssey.org>
Sent: Monday, October 03, 2011 9:29 PM
Subject: [Audyssey] Castaways version 2.5, final mission 5 added.


> Version 2.5 has just been posted, and I believe everyone will be happy 
> with the additions. The list is long so I'll try to remember it all.
>
> - The toggle that lets you adjust the game's pauses from long to short, 
> now also includes an option to remove them completely.
> - If you get tired of using E and R to search through the different job 
> types, you'll be happy to know that shortcuts have been added. Hold Alt, 
> and press the starting letter for a job to have it selected. For example, 
> Alt + F would select your farmers, then Alt + F again would list 
> fishermen.
> - When you pause the game, if there are currently any backlogged messages 
> it will speak the number. So if you pause and hear the word 3 announced, 
> you will know to press the guave (~) key to hear those messages before 
> unpausing.
> - Kai provided an updated set of game sounds. A few have changed due to 
> people's requests, but there are also many new sounds that play at 
> different times. If you are using a custom Sound pack, don't worry because 
> it will still work exactly the same as it did before.
> - I fixed a rare cook and bartender bug that could cause them to freeze 
> and stop serving food or drinks.
> - I've recoded many sections of code in order to improve performance and 
> speed up the game on slower machines. I hope everyone notices a 
> difference!
> - Destroying or selling a building will now close the building menu. It 
> used to require you to press escape before you were back in the game.
> - Fixed a bug that wouldn't allow any random disasters to happen in Easy 
> mode. Normally none happen, but when using the Murphy's law fault, it is 
> possible for them to happen now, although they will be super rare.
> - There is now a new rare random disaster that can destroy one of your 
> walls!
> - When using < and > to review internet chat messages, emote messages 
> would show *M3* at the end. This is fixed now.
> - Fixed a bug that could affect enemy raid groups.
> - When a baker bakes bread, it now tells you the specific number of loaves 
> he baked.
> - Fixed a few spelling errors that were pointed out.
> - Victory messages are now handled differently to prevent you from 
> accidentally clearing with a key press.
> - And finally, the big news! Castaways' final mission has been added. 
> Mission 5!
>
> Mission 5 adds 2 new buildings, adds a new feature to 2 existing 
> buildings, a new job type, a new unit type, and 2 new resources. If you 
> manage to beat this final mission, you will be rewarded with a very long 
> story. I have no doubt that the story will get people excited, especially 
> if you figure out the connections it makes.
>
> I wish everyone luck on a truly challenging end to the Castaways game. 
> Please enjoy it, and I will turn my attention back to new multiplayer 
> content for the game.
>
> The link to Castaways can be found here:
> www.kaldobsky.com/audiogames/
>
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