I have one question that ends up being a huge topic usually. Right now, I can't seem to play in single player. That makes sense, if this is a multi-player test, and that's fine, but what happens if you can't connect to the internet? Also, is the server a dedicated server that you, Jeremy, are hosting? Would it be possible to have a local server for lan parties, no internet, etc.? I know that this is a test version, and I'm not complaining, just asking, as some developers of accessible and mainstream games alike don't like releasing server software, and I want to know what to expect.
I love, love, love the map and the smooth multiplaying. It's absolutely phenomenal. Signed: Dakotah Rickard On 11/1/11, Jeremy Kaldobsky <jer...@kaldobsky.com> wrote: > You shouldn't be able to hear zombies through walls, or at least they should > be very very muffled. I agree that switching weapons is currently very > inconvenient so I plan to move some things around. Your suggestion for > putting them on the number keys actually makes the most sense especially > since that is the common mainstream way of doing it. I guess if I've taken > the stance to make this game closely match mainstream controls, I should be > doing the same thing with weapons haha. > > Storing the music settings is also something I plan to have fixed for the > next update. > >> Hi. >> >> Ok. Here are my thoughts on the game after playing it for 2 >> days. I've >> gotten pretty good at gunning down zombies and staying >> alive for the most >> part. The thing that throws me off is that you can >> hear zombies through >> walls. This makes it really hard to know if you can shoot >> at them without >> wasting ammo. Also. It might be good to move the beacons to >> the function >> keys and move weapons to the numbers row for quick access. >> i.e. ax 1 pistil >> 2.... What do others think? also, if you turn the music off >> when you start >> the game it needs to stay that way. And we need some >> good environmental >> sounds too. Maybe I can help with sounds. >> >> Well guess that's all for now. Back to blasting >> zombies. >> >> Darren Duff. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.