Depending on what difficulty your playing at, you can actually
run into them simply by traveling down second avenue. You should
be aware however, that the manual doesn't tell you the exact
number of tanks (i'll leave the surprise, but be careful when
leaving the sector).
----- Original Message -----
From: austin pinto <austinpinto.xavi...@gmail.com
To: Gamers Discussion list <gamers@audyssey.org
Date sent: Thu, 10 Nov 2011 01:59:45 +0530
Subject: Re: [Audyssey] require cheat codes and key bord
commandsforGMAtankcommander
hi all i finily managed to pass stage1 of tank commander without
cheets its real fun but i am having problem in stage 2 ive
distroied
all the 4 tanks but cant spot and distroi the animal truks can
any1
please! Help me with how to spot and distroy the animal truks
On 11/9/11, dark <d...@xgam.org> wrote:
Hi tom.
Well as I said cheats were a thing I used fairly constantly on
the amigar
sinse a lot were available, but as I've grown up I pretty much
stopped that
precisely because it's more satisfying to play without as you
said.
In roleplay terms it is irritating, though to be honest the
thing I dislike
most in tabletop games are people who play them as if they were
automated
and just minimax their characters choosing only the best
abilities and
skills combo without any thought of what their character
actually does. The
interest in a tabletop game should be dynamic story and
character
interaction with the rules and dice used as an aide to story
telling rather
than them being just the point of the game as some people seem
to think they
are.
Getting back to computer games though, I'll admit I do use
walkthroughs,
though usually in my case I use them to substitute for game
instructions and
item descriptions or as aides for game text. Mega man zero
would've been
impossible to play without walkthroughs, sinse it has about 70
different
items all of which appear pretty jumbled on the select screen,
so if I
didn't check the faq and see what items were in the next level
and where
they were I wouldn't know what I'd found, and that's not
counting the
mission select, menues and dialogue sequences in the game.
metroid zero mission on the other hand I finished for the first
time without
the aide of any walkthru, and only checked one when i was going
for a 100
percent items run, ditto with super castlevania.
The first game I ever read a walkthru for was mega man x 2 on
the snes,
however I'd got catagorically rustrated with the game up to that
point after
playing for a solid six months, pluss I didn't actually realize
I'd already
found some of the key items sinse they made the same pickup
sound as when
you got an extra life.
These days I actually read some walkthroughs just for fun and to
see how
other people tackle bits of various games.
All the best,
Dark.
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You can make changes or update your subscription via the web, at
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