The only codes I'm aware of are on the audiogames.net site, under
cheats.
----- Original Message -----
From: "Raul A. Gallegos" <r...@raulgallegos.com
To: gamers@audyssey.org
Date sent: Tue, 15 Nov 2011 09:43:50 -0500
Subject: Re: [Audyssey] require cheat codes and key bord
commandsforGMAtankcommander
Hi, wondering if someone can send me the cheat codes. If anyone
knows
me, they will know that I've completed the game several years ago
and so
my interest is purely curiosity. I have no need to them to get
through,
but I can't find them or seem to remember them. Obviously this is
a
request for a private sending of them. *smile*.
Thanks.
--
Raul A. Gallegos
It was recently discovered that research causes cancer in rats.
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com
On 11/9/2011 4:44 AM, dark wrote:
Hi tom.
Well as I said cheats were a thing I used fairly constantly on
the
amigar sinse a lot were available, but as I've grown up I pretty
much
stopped that precisely because it's more satisfying to play
without as
you said.
In roleplay terms it is irritating, though to be honest the
thing I
dislike most in tabletop games are people who play them as if
they were
automated and just minimax their characters choosing only the
best
abilities and skills combo without any thought of what their
character
actually does. The interest in a tabletop game should be dynamic
story
and character interaction with the rules and dice used as an
aide to
story telling rather than them being just the point of the game
as some
people seem to think they are.
Getting back to computer games though, I'll admit I do use
walkthroughs,
though usually in my case I use them to substitute for game
instructions
and item descriptions or as aides for game text. Mega man zero
would've
been impossible to play without walkthroughs, sinse it has about
70
different items all of which appear pretty jumbled on the select
screen,
so if I didn't check the faq and see what items were in the next
level
and where they were I wouldn't know what I'd found, and that's
not
counting the mission select, menues and dialogue sequences in
the game.
metroid zero mission on the other hand I finished for the first
time
without the aide of any walkthru, and only checked one when i
was going
for a 100 percent items run, ditto with super castlevania.
The first game I ever read a walkthru for was mega man x 2 on
the snes,
however I'd got catagorically rustrated with the game up to that
point
after playing for a solid six months, pluss I didn't actually
realize
I'd already found some of the key items sinse they made the same
pickup
sound as when you got an extra life.
These days I actually read some walkthroughs just for fun and to
see how
other people tackle bits of various games.
All the best,
Dark.
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