One thing I should probably have mentioned (thanks for the
reminder Thomas) is that while you an hit the trucks with
anything (cruse missile if you've got the ammo and want multiple
gone at once) you can *only* pick up the ammo the truck had if
you use the machine gun. With experience, you can decide whether
or not you want each truck, as the contents are not random.
----- Original Message -----
From: Thomas Ward <thomasward1...@gmail.com
To: Gamers Discussion list <gamers@audyssey.org
Date sent: Thu, 10 Nov 2011 11:35:27 -0500
Subject: Re: [Audyssey] require cheat codes and key bord
commandsforGMAtankcommander
Hi,
Um, animal trucks? Do you mean the ammo trucks?
To take out the ammo trucks you need to close to 500 meters or
less
and shoot them with your machine gun. once they crash you can
move in
closer and pick up the ammo laying on the ground near the crashed
truck.
On 11/9/11, austin pinto <austinpinto.xavi...@gmail.com> wrote:
hi all i finily managed to pass stage1 of tank commander without
cheets its real fun but i am having problem in stage 2 ive
distroied
all the 4 tanks but cant spot and distroi the animal truks can
any1
please! Help me with how to spot and distroy the animal truks
On 11/9/11, dark <d...@xgam.org> wrote:
Hi tom.
Well as I said cheats were a thing I used fairly constantly on
the amigar
sinse a lot were available, but as I've grown up I pretty much
stopped
that
precisely because it's more satisfying to play without as you
said.
In roleplay terms it is irritating, though to be honest the
thing I
dislike
most in tabletop games are people who play them as if they were
automated
and just minimax their characters choosing only the best
abilities and
skills combo without any thought of what their character
actually does.
The
interest in a tabletop game should be dynamic story and
character
interaction with the rules and dice used as an aide to story
telling
rather
than them being just the point of the game as some people seem
to think
they
are.
Getting back to computer games though, I'll admit I do use
walkthroughs,
though usually in my case I use them to substitute for game
instructions
and
item descriptions or as aides for game text. Mega man zero
would've been
impossible to play without walkthroughs, sinse it has about 70
different
items all of which appear pretty jumbled on the select screen,
so if I
didn't check the faq and see what items were in the next level
and where
they were I wouldn't know what I'd found, and that's not
counting the
mission select, menues and dialogue sequences in the game.
metroid zero mission on the other hand I finished for the first
time
without
the aide of any walkthru, and only checked one when i was going
for a 100
percent items run, ditto with super castlevania.
The first game I ever read a walkthru for was mega man x 2 on
the snes,
however I'd got catagorically rustrated with the game up to that
point
after
playing for a solid six months, pluss I didn't actually realize
I'd
already
found some of the key items sinse they made the same pickup
sound as when
you got an extra life.
These days I actually read some walkthroughs just for fun and to
see how
other people tackle bits of various games.
All the best,
Dark.
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