Hi, Well, weather it was a prank or not its over and done with as far as I am concerned. I felt it was legit at the time, and took it seriously.
As for Montezuma's Revenge/Return I've got something in mind for that game. I've had plenty of time to rethink the problem and have plans to redo the game in such a way it offers similar game play, similar story, but doesn't infringe on any copyrights. Its just I committed myself to MOTA before the idea came along, and now I wish I had thought of the revised MOntezuma's Revenge idea sooner. Cheers! On 11/10/11, Yohandy <yohand...@gmail.com> wrote: > Ya know, I have always wondered if that cease and desist letter wasn't some > sick prank played by someone? Did you ever check that out Thomas? I doubt > you'd overlook something that obvious, but you could've been stressed out, > or perhaps you didn't think someone would do such an evil thing, so didn't > consider it. email can be easily spoofed, as we've previously discovered on > here. only way to make that authentic was to receive actual signed mail > correspondence by the company. which I'm pretty sure is how cease and desist > works anyway. you've always made it sound like you just got a random email > claiming to be the company responsible for game development telling you to > stop, which sounds unlikely. how would they even know such game was > available? and what are the odds of them going after an accessible game > developer as opposed to thousands of other people who've most likely used a > similar idea? did they even play the game? I still think a simple name > change would've solved the whole problem just in case it actually was legit. > Understand I'm not saying your claims are false, but that this could've > easily been a prank to scare you off. > > > > > > > > ----- Original Message ----- > From: "Thomas Ward" <thomasward1...@gmail.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Thursday, November 10, 2011 10:11 AM > Subject: Re: [Audyssey] Perilous Hearts preorders? > > >> Hi Dark, >> >> Agreed. Giving this community an exact day of release could be >> dangerous as there could be some unforeseen delays between now and >> then. It is better to give a general idea like January 2012 which >> gives the developer a window of 31 days in which to meet the deadline. >> Releasing sooner than later is not always better, because we want to >> make sure the game is stable, has been fully tested, and most issues >> and potential bugs are resolved on the release date. If you give a >> specific date/time to release and find out at the 11th hour there is a >> problem your prepaid customers will scream bloody murder if their is a >> valid delay due to some unforeseen bug or issue that came up at the >> last moment. >> >> I know my situation is different, but Montezuma's Revenge is a classic >> case of how the unexpected can happen litterally at the 11th hour. I >> had the game 90% complete, was just adding the final six levels to >> 1.0, when I got a letter to sease and desist development based on a >> copyright claim from Utopia. I royally got screwed over because of >> that, and I'm glad I hadn't gave a specific date/time of release >> because when that happened there was no way I could have met it >> because the situation was a complete mess. >> >> Obviously, this wouldn't happen to Philip, but there are always things >> that can go wrong at the 11th hour.His computer could crash, a last >> minute bug pops up in the game, whatever. Its always smarter to cover >> your backside if your a single developer, because you don't have any >> idea what might happen between now and your target date. >> >> Just this year I have had a horrible run of bad luck. Two unexpected >> deaths in the family, been sick quite a lot, as well as a few other >> personal issues that interrupted my own schedule. Some things like >> that can't be helped, and I'm glad I'm not forced into meeting some >> exact release date/time or I'd be screwed. >> >> Cheers! >> >> >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.