The sounds for the different zombies are standard in the folders, and
I'm not sure, but it seems that the only modification is based on
volume and position.

My wife and I are discussing the reasonability of hearing someone or
something through a wall, and I'm not sure that hearing nothing is
tremendously good. I hope that you'll be making a distinction between
thick external walls and thinner internal walls, say between aisles in
the Kai-Mart or the Hardware Store or something.

Signed:
Dakotah Rickard

On 11/11/11, Jeremy Kaldobsky <jer...@kaldobsky.com> wrote:
> It feels like forever between my posts now, haha.
>
> In the next update you won't be able to hear any sound passing through
> walls, so the problem will be a past issue.  In the current version I tend
> not to shoot at zombies behind me because I do a quick rotation test before
> I start shooting a new target.  If the sound is about center and I turn a
> little to the right, the zombie will move to my left if he is indeed in
> front of me.  If the zombie is actually behind me, the sound will move to
> the right.  I know this message wasn't talking about the trouble of zombies
> being behind you, but it reminded me to share the strategy I use.
>
>> Hi Dakotah,
>>    Yeah, that is a good suggestion about
>> using the radar, i've tried
>> that myself, but maybe i need to pay more attention to the
>> sounds its
>> putting out.
>>    the thing i am finding now that is
>> helping the most is knowing where
>> i am on the map and how i am oriented, so i know where the
>> walls are as
>> much as I can and try to avoid them.
>>    as for the previous suggestions of
>> pingging or changing the sound for
>> indicating a wall between you and the zombie, that
>> shouldn't be anything
>> that puts any more work on the server.
>>    The server is sending location info of
>> other players and zombies to
>> each client, and the client does all the processing from
>> there. at least
>> that is the standard way MP setups are done, and jeremy has
>> to be pretty
>> efficient with his server code since he is running a
>> personal server,
>> and so far it seems to be working very well.
>>    Now, if we can just get some grenades in
>> here...
>>    later
>> che
>
>
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