hi jeremy,
good deal with not being able to hear zombies on the other side of
walls. this will have folks being careful how they come around a wall so
they don't get a sudden shock from the baddies.
any feedback on the interface questions? perhaps a keys.ini file so
we can modify key behavior?
thanks for another great game, you've outdone yourself this time.
che
On 11/11/2011 11:02 AM, Dakotah Rickard wrote:
The sounds for the different zombies are standard in the folders, and
I'm not sure, but it seems that the only modification is based on
volume and position.
My wife and I are discussing the reasonability of hearing someone or
something through a wall, and I'm not sure that hearing nothing is
tremendously good. I hope that you'll be making a distinction between
thick external walls and thinner internal walls, say between aisles in
the Kai-Mart or the Hardware Store or something.
Signed:
Dakotah Rickard
On 11/11/11, Jeremy Kaldobsky<jer...@kaldobsky.com> wrote:
It feels like forever between my posts now, haha.
In the next update you won't be able to hear any sound passing through
walls, so the problem will be a past issue. In the current version I tend
not to shoot at zombies behind me because I do a quick rotation test before
I start shooting a new target. If the sound is about center and I turn a
little to the right, the zombie will move to my left if he is indeed in
front of me. If the zombie is actually behind me, the sound will move to
the right. I know this message wasn't talking about the trouble of zombies
being behind you, but it reminded me to share the strategy I use.
Hi Dakotah,
Yeah, that is a good suggestion about
using the radar, i've tried
that myself, but maybe i need to pay more attention to the
sounds its
putting out.
the thing i am finding now that is
helping the most is knowing where
i am on the map and how i am oriented, so i know where the
walls are as
much as I can and try to avoid them.
as for the previous suggestions of
pingging or changing the sound for
indicating a wall between you and the zombie, that
shouldn't be anything
that puts any more work on the server.
The server is sending location info of
other players and zombies to
each client, and the client does all the processing from
there. at least
that is the standard way MP setups are done, and jeremy has
to be pretty
efficient with his server code since he is running a
personal server,
and so far it seems to be working very well.
Now, if we can just get some grenades in
here...
later
che
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