well as you said if you need the game funded no choice really i guess unless 
ask beta testers help you out instead of everyone else lol

On Nov 16, 2011, at 7:41 PM, Philip Bennefall wrote:

> Yes, I am still debating with myself as to whether I will end up taking 
> preorders but if I do, it'll happen quite soon.
> 
> Kind regards,
> 
> Philip Bennefall
> ----- Original Message ----- From: "william lomas" <will.d.lo...@gmail.com>
> To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, November 16, 2011 8:34 PM
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
> 
> 
> ah no smile i meant pre-orders for that soon?
> wink
> fair point, fair point re releasing the source code
> 
> On Nov 16, 2011, at 7:32 PM, Philip Bennefall wrote:
> 
>> Perilous Hearts is indeed the next project I intend to complete. Though 
>> since I want to make it commercial, it would not be such a hot idea to 
>> release the source code. Grin.
>> 
>> Kind regards,
>> 
>> Philip Bennefall
>> ----- Original Message ----- From: "william lomas" <will.d.lo...@gmail.com>
>> To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Wednesday, November 16, 2011 8:21 PM
>> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>> 
>> 
>> periless hearts then soon?
>> can we look at that code by the way since i guess it uses the new path 
>> finding AI?
>> 
>> On Nov 16, 2011, at 7:13 PM, Philip Bennefall wrote:
>> 
>>> Hi Dark,
>>> 
>>> I'm pleased to hear of your prioritizing dilemma! Smirk. Nah but seriously, 
>>> I'm really glad you like the new stuff. There is indeed a new tutorial 
>>> about pathfinding in particular, written by a good friend of mine. He did 
>>> an excellent job with it, in my opinion. It's found in the tutorials 
>>> section along with the others. While it's not quite for beginners, meaning 
>>> you do need to know the language a bit before attempting to work with it, 
>>> it still explains things from the ground up.
>>> 
>>> Kind regards,
>>> 
>>> Philip Bennefall
>>> ----- Original Message ----- From: "dark" <d...@xgam.org>
>>> To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Wednesday, November 16, 2011 8:08 PM
>>> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>>> 
>>> 
>>> Hi Philip this is great!
>>> 
>>> When my phd is done, i'll start on bgt, so it's awsome to here about the
>>> changelog. I'm especially pleased with the sapi changes, sinse eventually
>>> I'd love to write an rpg probably using sapi, though of course being as I
>>> won't even start coding for another 10 months or so, there will probably be
>>> major changes too :D.
>>> 
>>> Just one question, have you updated any of the tutorials yet? I've been
>>> reading through the textual ones just to wrap my brain around some of the
>>> concepts (and have to actually resist the urge to start playing sinse I know
>>> if I start I won't stop), but with these pathfinder ai to output
>>> considdering that several of these sound pretty major changes and ones I'll
>>> want to use myself in games, it'd be nice to have them explained at a newby
>>> level with as much care as the rest of the tutorial.
>>> 
>>> All the best,
>>> 
>>> Dark.
>>> ----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Wednesday, November 16, 2011 4:51 PM
>>> Subject: [Audyssey] BGT Version 1.1 Released!
>>> 
>>> 
>>>> Hi all!
>>>> 
>>>> After nearly a year in development, version 1.1 of the BGT engine is now
>>>> available for download! It features the largest set of changes yet in its
>>>> release history, most of which are features requested by end users. It
>>>> includes mouse support, screen reader support, a pathfinder to make it
>>>> easier when adding artificial intelligence to your game, improved Sapi
>>>> support where you are now able to enumerate and change voices, and tons
>>>> more. The change log is a bit too long to paste in an email to the list,
>>>> so I invite those who are curious to go grab the new installer and have a
>>>> look!
>>>> 
>>>> Thanks to all of those who provided suggestions and ideas, bug reports and
>>>> other general feedback over these two years. Without all of this, the BGT
>>>> engine would not be what it is today. Thank you!
>>>> 
>>>> Kind regards,
>>>> 
>>>> Philip Bennefall
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>>> 
>>> 
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> 
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