how much is bgt and where can i download it

On 11/16/11, dark <d...@xgam.org> wrote:
> Hi Philip.
>
> When bgt was first released I began examining the program and language, but
> quickly realized that the only way to get good at it would be to treat it
> like learning an instrument or a new sport, spend some time every day
> practicing.
>
> currently, I'm already! doing that with my phd thesis, and indeed with my
> singing, and the last thing I would want is a situation where I make a half
> hearted attempt on bgt and give up when really it'd just take a litle more
> time and patience to learn, hence my decision.
>
> Even if (as seems likely), I'll be heading off to music school when I've
> done my phd I should stil have more time, and certainly the demands of
> singing and performing aren't the same as those of working in a very
> academic subject like philosophy.
>
> so the real point of this is to say, I look forward to having a play with
> the thing, and I'm glad there are tutorials available.
>
> Ai was one thing I haven't yet got a conception of in computer terms, but
> sinse I'd like to eventually develope a game with a complex combat system,
> it's something I'm going to have to master.
>
> Beware the grue!
>
> Dark.
> ----- Original Message -----
> From: "Philip Bennefall" <phi...@blastbay.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, November 16, 2011 7:13 PM
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>
>
>> Hi Dark,
>>
>> I'm pleased to hear of your prioritizing dilemma! Smirk. Nah but
>> seriously, I'm really glad you like the new stuff. There is indeed a new
>> tutorial about pathfinding in particular, written by a good friend of
>> mine. He did an excellent job with it, in my opinion. It's found in the
>> tutorials section along with the others. While it's not quite for
>> beginners, meaning you do need to know the language a bit before
>> attempting to work with it, it still explains things from the ground up.
>>
>> Kind regards,
>>
>> Philip Bennefall
>> ----- Original Message -----
>> From: "dark" <d...@xgam.org>
>> To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Wednesday, November 16, 2011 8:08 PM
>> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>>
>>
>> Hi Philip this is great!
>>
>> When my phd is done, i'll start on bgt, so it's awsome to here about the
>> changelog. I'm especially pleased with the sapi changes, sinse eventually
>> I'd love to write an rpg probably using sapi, though of course being as I
>> won't even start coding for another 10 months or so, there will probably
>> be
>> major changes too :D.
>>
>> Just one question, have you updated any of the tutorials yet? I've been
>> reading through the textual ones just to wrap my brain around some of the
>> concepts (and have to actually resist the urge to start playing sinse I
>> know
>> if I start I won't stop), but with these pathfinder ai to output
>> considdering that several of these sound pretty major changes and ones
>> I'll
>> want to use myself in games, it'd be nice to have them explained at a
>> newby
>> level with as much care as the rest of the tutorial.
>>
>> All the best,
>>
>> Dark.
>> ----- Original Message -----
>> From: "Philip Bennefall" <phi...@blastbay.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Wednesday, November 16, 2011 4:51 PM
>> Subject: [Audyssey] BGT Version 1.1 Released!
>>
>>
>>> Hi all!
>>>
>>> After nearly a year in development, version 1.1 of the BGT engine is now
>>> available for download! It features the largest set of changes yet in its
>>> release history, most of which are features requested by end users. It
>>> includes mouse support, screen reader support, a pathfinder to make it
>>> easier when adding artificial intelligence to your game, improved Sapi
>>> support where you are now able to enumerate and change voices, and tons
>>> more. The change log is a bit too long to paste in an email to the list,
>>> so I invite those who are curious to go grab the new installer and have a
>>> look!
>>>
>>> Thanks to all of those who provided suggestions and ideas, bug reports
>>> and
>>> other general feedback over these two years. Without all of this, the BGT
>>> engine would not be what it is today. Thank you!
>>>
>>> Kind regards,
>>>
>>> Philip Bennefall
>>> ---
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>>
>>
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>
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