ah no smile i meant pre-orders for that soon? wink fair point, fair point re releasing the source code
On Nov 16, 2011, at 7:32 PM, Philip Bennefall wrote: > Perilous Hearts is indeed the next project I intend to complete. Though since > I want to make it commercial, it would not be such a hot idea to release the > source code. Grin. > > Kind regards, > > Philip Bennefall > ----- Original Message ----- From: "william lomas" <will.d.lo...@gmail.com> > To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org> > Sent: Wednesday, November 16, 2011 8:21 PM > Subject: Re: [Audyssey] BGT Version 1.1 Released! > > > periless hearts then soon? > can we look at that code by the way since i guess it uses the new path > finding AI? > > On Nov 16, 2011, at 7:13 PM, Philip Bennefall wrote: > >> Hi Dark, >> >> I'm pleased to hear of your prioritizing dilemma! Smirk. Nah but seriously, >> I'm really glad you like the new stuff. There is indeed a new tutorial about >> pathfinding in particular, written by a good friend of mine. He did an >> excellent job with it, in my opinion. It's found in the tutorials section >> along with the others. While it's not quite for beginners, meaning you do >> need to know the language a bit before attempting to work with it, it still >> explains things from the ground up. >> >> Kind regards, >> >> Philip Bennefall >> ----- Original Message ----- From: "dark" <d...@xgam.org> >> To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org> >> Sent: Wednesday, November 16, 2011 8:08 PM >> Subject: Re: [Audyssey] BGT Version 1.1 Released! >> >> >> Hi Philip this is great! >> >> When my phd is done, i'll start on bgt, so it's awsome to here about the >> changelog. I'm especially pleased with the sapi changes, sinse eventually >> I'd love to write an rpg probably using sapi, though of course being as I >> won't even start coding for another 10 months or so, there will probably be >> major changes too :D. >> >> Just one question, have you updated any of the tutorials yet? I've been >> reading through the textual ones just to wrap my brain around some of the >> concepts (and have to actually resist the urge to start playing sinse I know >> if I start I won't stop), but with these pathfinder ai to output >> considdering that several of these sound pretty major changes and ones I'll >> want to use myself in games, it'd be nice to have them explained at a newby >> level with as much care as the rest of the tutorial. >> >> All the best, >> >> Dark. >> ----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com> >> To: "Gamers Discussion list" <gamers@audyssey.org> >> Sent: Wednesday, November 16, 2011 4:51 PM >> Subject: [Audyssey] BGT Version 1.1 Released! >> >> >>> Hi all! >>> >>> After nearly a year in development, version 1.1 of the BGT engine is now >>> available for download! It features the largest set of changes yet in its >>> release history, most of which are features requested by end users. It >>> includes mouse support, screen reader support, a pathfinder to make it >>> easier when adding artificial intelligence to your game, improved Sapi >>> support where you are now able to enumerate and change voices, and tons >>> more. The change log is a bit too long to paste in an email to the list, >>> so I invite those who are curious to go grab the new installer and have a >>> look! >>> >>> Thanks to all of those who provided suggestions and ideas, bug reports and >>> other general feedback over these two years. Without all of this, the BGT >>> engine would not be what it is today. Thank you! >>> >>> Kind regards, >>> >>> Philip Bennefall >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.