Hey Phollip,when I open BGT it automatically asks me to open a script file but I haven't created one yet. Do I just try to create a script file in notepad or something?

Thanks

Tim
----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 16, 2011 11:13 AM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hi Christina,

BGT is a development tool for those wanting to make an audio game. I use it to create Perilous Hearts, for instance.

Kind regards,

Philip Bennefall
----- Original Message ----- From: "Christina" <greensleev...@gmail.com>
To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 16, 2011 6:11 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hi.
Is this a game or developer's tools?
Christina

----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 16, 2011 11:51 AM
Subject: [Audyssey] BGT Version 1.1 Released!


Hi all!

After nearly a year in development, version 1.1 of the BGT engine is now available for download! It features the largest set of changes yet in its release history, most of which are features requested by end users. It includes mouse support, screen reader support, a pathfinder to make it easier when adding artificial intelligence to your game, improved Sapi support where you are now able to enumerate and change voices, and tons more. The change log is a bit too long to paste in an email to the list, so I invite those who are curious to go grab the new installer and have a look!

Thanks to all of those who provided suggestions and ideas, bug reports and other general feedback over these two years. Without all of this, the BGT engine would not be what it is today. Thank you!

Kind regards,

Philip Bennefall
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