that's good. that was the wright question. 
glad those readers are supported. 

On Nov 16, 2011, at 12:46 PM, Philip Bennefall wrote:

> I am assuming that the question is which screen readers are supported by BGT? 
> Currently it supports Jaws, Window Eyes, System Access, and NVDA.
> 
> Kind regards,
> 
> Philip Bennefall
> ----- Original Message ----- From: "Brandon Misch" <bmisch2...@gmail.com>
> To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, November 16, 2011 6:44 PM
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
> 
> 
> Hey with screen readers does but support? just curious.
> 
> On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote:
> 
>> Wow. That's an email to make my day if ever I saw one. Thanks man, for your 
>> support! While I haven't had any time to actually play any games at all 
>> lately, yours are at the top of my list of things to try. I have followed 
>> the discussions about your various titles with interest, you'll definitely 
>> hear from me once I sit down and play. Now which one to start with, I 
>> wonder? I am leaning towards killing zombies. Grin.
>> 
>> Kind regards,
>> 
>> Philip Bennefall
>> ----- Original Message ----- From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
>> To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Wednesday, November 16, 2011 6:15 PM
>> Subject: Re: [Audyssey] BGT Version 1.1 Released!
>> 
>> 
>> Even though I am not a BGT user myself, I already know this update is going 
>> to have a huge impact on the community!  I wasn't around before the days of 
>> BGT, but I see how it is twisted and woven in to almost every thread and 
>> game discussion.  All by its self, I believe BGT has won you a permanent 
>> legacy in the audio game community Philip, and I have yet to see anything 
>> that compares to it in terms of overall community long-term impact.  As 
>> cheesy as it may sound, creating something with the same level of importance 
>> is what I'm striving for myself.  I am absolutely positive I have not come 
>> close yet, but I will stick around until I do.
>> 
>> Mr. Bennefall, keep up the great work and prepare yourself for probably a 
>> hundred ecstatic responses to the news of your new release.  :D  And keep 
>> the bar really high so I have to climb a while before getting up there with 
>> you sir.
>> 
>> 
>>> Hi all!
>>> 
>>> After nearly a year in development, version 1.1 of the BGT
>>> engine is now available for download! It features the
>>> largest set of changes yet in its release history, most of
>>> which are features requested by end users. It includes mouse
>>> support, screen reader support, a pathfinder to make it
>>> easier when adding artificial intelligence to your game,
>>> improved Sapi support where you are now able to enumerate
>>> and change voices, and tons more. The change log is a bit
>>> too long to paste in an email to the list, so I invite those
>>> who are curious to go grab the new installer and have a
>>> look!
>>> 
>>> Thanks to all of those who provided suggestions and ideas,
>>> bug reports and other general feedback over these two years.
>>> Without all of this, the BGT engine would not be what it is
>>> today. Thank you!
>>> 
>>> Kind regards,
>>> 
>>> Philip Bennefall
>> 
>> 
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> 
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