Hi,
Yes, but in the JAWS script manager there is a place in which you type your
parameters. I personally am not a fan of it; the functions aren't really
that bad to memorize and type out.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, November 19, 2011 11:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] More BGT news

You'd still have to modify the functions though for each individual game and

of course you'd have to know the right way to do so.
They're coming to take me away, ha-haaa!
----- Original Message ----- 
From: "Tim Kilgore" <tim8...@cox.net>
To: "Philip Bennefall" <phi...@blastbay.com>; "Gamers Discussion list" 
<gamers@audyssey.org>
Sent: Saturday, November 19, 2011 10:16 PM
Subject: Re: [Audyssey] More BGT news


> In the Jawe script manager, there is a feature that puts all the functions

> in a listbox.  So what you do is find the function you want and press 
> enter. This puts the function in the editor.  I'm guessing that that's and

> ide feature.  Could such and emplementation be put in the BGT engine? 
> Maybe not since it's not an acual ide.
>
> Tim
> ----- Original Message ----- 
> From: "Philip Bennefall" <phi...@blastbay.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, November 19, 2011 7:40 PM
> Subject: [Audyssey] More BGT news
>
>
>> Hi all,
>>
>> First, let me say thanks once again to all of those who sent me so much 
>> positive feedback over the last few days since I released BGT 1.1. This 
>> kind of stuff is what makes my work interesting, and worthwhile.
>>
>> Now, I just wanted to write and tell you that revision 2 of the engine is

>> available. The reason I'm mentioning it on list is because it contains a 
>> feature that many of you have been wanting for a long time, namely the 
>> ability to read and write in the registry. I have made a settings class 
>> which wraps this up quite nicely, and prevents script kids from tampering

>> with keys and values that do not concern them.
>>
>> And as usual, the revision also contains a number of bugfixes reported by

>> users.
>>
>> The next major feature that will see the light of day is joystick 
>> support. I have started working on this and am making good progress. So 
>> stay tuned for that!
>>
>> Kind regards,
>>
>> Philip Bennefall
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>
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