Hi Chris, Right. That's a good point. I've looked at the BGT documentation, and its far better documented than a lot of libraries and compilers I've used. Plus as you also said unlike a full blown language like C++ BGT cuts the functions you need to know about down to something managable rather than hitting you with hundreds of poorrly documented libraries and functions as often happens to newbies when delving into programming. So from my perspective BGT is as good as it gets for anyone wishing to program games, but not take on a full blown programming language.
Cheers! On 11/20/11, Christopher Bartlett <themusicalbre...@gmail.com> wrote: > I'll add here that the documentation for the function set is much better in > BGT than for many compilers and languages I've seen. It helps that the > function set is rather smaller, but still, it's easily accessed, and after a > little experience it's easy to know where to look for function definitions. > > Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.