Hi Tim, Yes and no. While I'm sure Philip could write an IDE for BGT complete with a pulldown list of stock functions and perhaps autocompletion etc you'd still have to know A, how to customize those existing functions, and B, how to write your own functions.there is no way to cut and paste your way to a complete game. If you are unable to or unwilling to learn the programming language and tools to write games I'm sorry to say you aren't going to be successful at creating anything. Insisting on somekind of wizard or IDE with instant templates for functions isn't going to do you that much good in the long run as programming is as much theory as knowing the language you are using. I know it seems hard at first, but memorizing function names etc comes easier after you practice at it a while.
Cheers! On 11/20/11, Tim Kilgore <tim8...@cox.net> wrote: > In the Jawe script manager, there is a feature that puts all the functions > in a listbox. So what you do is find the function you want and press enter. > This puts the function in the editor. I'm guessing that that's and ide > feature. Could such and emplementation be put in the BGT engine? Maybe not > since it's not an acual ide. > > Tim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.