Hi Thomas.
While I hear what you say about ease of use of the built in functions
of dot net for serializing and writing to the registry, sometimes
reading a file gives valuable insight to a problem and altering
something doesn't require a hex editor or custom loader for your file.

In my opinion the registry has no functionality that you can't
duplicate by using a file. Philip could even have emulated
registry-like behavior by using a file. The larger the registry
becomes, the longer it takes to find something in it.

On 11/21/11, Thomas Ward <thomasward1...@gmail.com> wrote:
> Hi Dark,
>
> I do see how editing an ini or conf file could help in a situation as
> you describe. Howver, on the other hand it is more simple to serialize
> the settings and save them to a file or just send the settings to the
> registry. Modern programming languages like C# .Net, Visual Basic
> .Net, and Java all have fairly simple methods for serializing objects
> which makes saving and restoring a program's state very straight
> forward and easy. That's principly why I don't use an ini or conf file
> myself.
>
> Cheers!
>
>
>
>
> On 11/20/11, dark <d...@xgam.org> wrote:
>> As an interesting fact, in a couple of low vision access games I've
>> played,
>> editing a conf file is actually a great way around mucking about with
>> options menues, sinse I can just read it in Hal.
>>
>> The most extreme form of this is in the game Rocks n diamonds, which has
>> about 8 pages! of options, the learning of which could be a nightmare,
>> particularly as there are some really useful options buried in the list,
>> such as the ability to set scroll delay to zero so that the screen scrolls
>> around the characters' position, rather than the character running all
>> over
>> the screen (an obscure idea but brilliant for field of vision trouble).
>>
>> Obviously this doesn't apply to audio games where presumably all the
>> settings will be accessible anyhow.
>>
>> Beware the grue!
>>
>> Dark.
>>
>>
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