Hi Thomas. While I hear what you say about ease of use of the built in functions of dot net for serializing and writing to the registry, sometimes reading a file gives valuable insight to a problem and altering something doesn't require a hex editor or custom loader for your file.
In my opinion the registry has no functionality that you can't duplicate by using a file. Philip could even have emulated registry-like behavior by using a file. The larger the registry becomes, the longer it takes to find something in it. On 11/21/11, Thomas Ward <thomasward1...@gmail.com> wrote: > Hi Dark, > > I do see how editing an ini or conf file could help in a situation as > you describe. Howver, on the other hand it is more simple to serialize > the settings and save them to a file or just send the settings to the > registry. Modern programming languages like C# .Net, Visual Basic > .Net, and Java all have fairly simple methods for serializing objects > which makes saving and restoring a program's state very straight > forward and easy. That's principly why I don't use an ini or conf file > myself. > > Cheers! > > > > > On 11/20/11, dark <d...@xgam.org> wrote: >> As an interesting fact, in a couple of low vision access games I've >> played, >> editing a conf file is actually a great way around mucking about with >> options menues, sinse I can just read it in Hal. >> >> The most extreme form of this is in the game Rocks n diamonds, which has >> about 8 pages! of options, the learning of which could be a nightmare, >> particularly as there are some really useful options buried in the list, >> such as the ability to set scroll delay to zero so that the screen scrolls >> around the characters' position, rather than the character running all >> over >> the screen (an obscure idea but brilliant for field of vision trouble). >> >> Obviously this doesn't apply to audio games where presumably all the >> settings will be accessible anyhow. >> >> Beware the grue! >> >> Dark. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.