Hi all.
As I understand it, buying the IOS sdk costs $90. Then you probably
have to learn objective c, as this is the only non runtime language I
know of that you can program in on IOS. You need this to start
developing, even if you wanted your app to be free. This is just
another reason why an IOS version will cost money and why payed
outsourcing is a good idea.

As for java, from what I know java's sound support is not that great.
It has the javax.sound and javax.sound.sample packages, but getting a
workable sound interface will take more time. There is no
functionality offfered by things like sdl, or sfml. The other option
is something like lwjgl, but this still means that the app will be
tied to only platforms supporting lwjgl. Although many mobile
platforms run java, each run their own version of java with different
packages. Android for example has a java implementation almost like
the normal java with extra android packages. This is why it is much
easier to write programs for the android platform.

On 12/2/11, Ben <gamehead...@aol.co.uk> wrote:
> I believe that you are all being too specific if I may be so bold.  We do
> not want to tie it down to one "IPhone" but I recommend we take a new
> approach: an "IOS" version rather than an "IPhone" version, since also I
> don't have an "IPhone" myself.
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Matheus Rheine
> Sent: 01 December 2011 21:59
> To: gamers@audyssey.org
> Subject: Re: [Audyssey] Poll: playroom on iPhone or on mac
>
> hi quentinc,
> i would definitely prefer an iphone version, firstly because the playroom
> would be accessible on the go -- no matter where you are.. on the
> bus,school,street,etc. on the other hand if you developed the mac version
> first it would be just like the windows version but for mac users that are
> using mac can't play it with vmware fusion?
> besides, what games do we have for the iphone? we have simple word games,
> some other games that have a potential like papasangre, nightjar,etc. these
> games are good,however they are too short. others like aurifi are too
> buggy,almost unplayable, then stem stumper,naval combat and mine sweeper
> that i consider enjoyable and playable, and now the de steno games, but we
> don't have the original
> monopoly,uno,1000 miles and other games that are extremely cool. it would
> use even more the potential that the iphone has in terms of gaming for us.
> i don't know how much i could pay,the brazilian store is hopefuly going to
> completely open the itunes store with songs,and i hope that games as well,
> in december,if yes,i'll be able to use a credit card to buy stuff, in this
> case i'd be able to pay some money,how much you think you would charge for
> it? 10,15? or more?
> thanks,and hope to see this project ported to ios in the future.
> -----Mensagem original-----
> De: QuentinC <quent...@cfardel.net>
> Para: Gamers Discussion list <gamers@audyssey.org>
> Data: Quinta, 01 de Dezembro de 2011 14:38
> Assunto: [Audyssey] Poll: playroom on iPhone or on mac
>
> Hello listers,
>
> I'm getting more and more demand to have an iPhone or a mac version of the
> playroom. I'm going to you to have your opinion about that.
> IF you are interested, please let me know ! Depending on your answers, there
> will be followings or not. In other words if nobody give a response, then I
> will conclude that nobody is interested and therefore will definitely give
> up the idea.
>
>
> 1.  Are you interested on a iPhone or mac version of the playroom ? why or
> why not ? If you would have to choose between the two but not both in the
> same time, whould you choose a mac or an iPhone version ? why ?
>
> 2. Considering that I don't have any apple machine myself, I will probably
> need to let such an application developped by a third partie.
> It will therefore certainly not be free. How much would you be ready to pay
> for that application ?
> The money whould be ideally shared between the developper of the application
> and a participation on server maintenance, in the best case 50-50, and in
> all case I wont ahve a direct control on the produced application.
>
> N.B. To not leave any doubts on that
> subject, the windows version will remain free as long as donations are
> sufficient to keep the server up.
>
> Please be constructive and complete in your responses. If you just say "It'd
> be cool" without any argumentation, please avoid posting.
>
> Thank you in advance for your answers.
>
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