Well, if you make the game for the iPhone, you're making it for iOS, which is 
all the iOS devices.
So, there's no way to make it for a specific iPhone. If someone found a way to 
do that Apple would kill them.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Dec 2, 2011, at 2:19 AM, Ben wrote:

> I believe that you are all being too specific if I may be so bold.  We do
> not want to tie it down to one "IPhone" but I recommend we take a new
> approach: an "IOS" version rather than an "IPhone" version, since also I
> don't have an "IPhone" myself.
> 
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Matheus Rheine
> Sent: 01 December 2011 21:59
> To: gamers@audyssey.org
> Subject: Re: [Audyssey] Poll: playroom on iPhone or on mac
> 
> hi quentinc,
> i would definitely prefer an iphone version, firstly because the playroom
> would be accessible on the go -- no matter where you are.. on the
> bus,school,street,etc. on the other hand if you developed the mac version
> first it would be just like the windows version but for mac users that are
> using mac can't play it with vmware fusion?
> besides, what games do we have for the iphone? we have simple word games,
> some other games that have a potential like papasangre, nightjar,etc. these
> games are good,however they are too short. others like aurifi are too
> buggy,almost unplayable, then stem stumper,naval combat and mine sweeper
> that i consider enjoyable and playable, and now the de steno games, but we
> don't have the original
> monopoly,uno,1000 miles and other games that are extremely cool. it would
> use even more the potential that the iphone has in terms of gaming for us.
> i don't know how much i could pay,the brazilian store is hopefuly going to
> completely open the itunes store with songs,and i hope that games as well,
> in december,if yes,i'll be able to use a credit card to buy stuff, in this
> case i'd be able to pay some money,how much you think you would charge for
> it? 10,15? or more?
> thanks,and hope to see this project ported to ios in the future.
> -----Mensagem original-----
> De: QuentinC <quent...@cfardel.net>
> Para: Gamers Discussion list <gamers@audyssey.org>
> Data: Quinta, 01 de Dezembro de 2011 14:38
> Assunto: [Audyssey] Poll: playroom on iPhone or on mac
> 
> Hello listers,
> 
> I'm getting more and more demand to have an iPhone or a mac version of the
> playroom. I'm going to you to have your opinion about that.
> IF you are interested, please let me know ! Depending on your answers, there
> will be followings or not. In other words if nobody give a response, then I
> will conclude that nobody is interested and therefore will definitely give
> up the idea.
> 
> 
> 1.  Are you interested on a iPhone or mac version of the playroom ? why or
> why not ? If you would have to choose between the two but not both in the
> same time, whould you choose a mac or an iPhone version ? why ?
> 
> 2. Considering that I don't have any apple machine myself, I will probably
> need to let such an application developped by a third partie.
> It will therefore certainly not be free. How much would you be ready to pay
> for that application ?
> The money whould be ideally shared between the developper of the application
> and a participation on server maintenance, in the best case 50-50, and in
> all case I wont ahve a direct control on the produced application.
> 
> N.B. To not leave any doubts on that
> subject, the windows version will remain free as long as donations are
> sufficient to keep the server up.
> 
> Please be constructive and complete in your responses. If you just say "It'd
> be cool" without any argumentation, please avoid posting.
> 
> Thank you in advance for your answers.
> 
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