An excellent and simple solution.  I'm eager for the next update.

        Chris Bartlett


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Sunday, December 11, 2011 5:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: spawning and loot questions.

This issue is being addressed. There are now multiple fly sounds, 
eliminating the probability of the same sound being played at multiple 
sources.

Kai

----- Original Message ----- 
From: "Christopher Bartlett" <themusicalbre...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, December 11, 2011 1:30 PM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.


> If you decreased the fly sound, you'd trade easier localization for less
> range in hearing the loot sound.  I personally like the way it is, even 
> with
> the disorienting effect of the flies as they are.  It's a challenge to
> situational awareness, to keep track of potential enemies while finding 
> the
> individual items.
>
> Chris Bartlett
>
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Jeremy Kaldobsky
> Sent: Sunday, December 11, 2011 2:37 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Swamp: spawning and loot questions.
>
> I'll pass this suggestion along to Kai.  As it's a sound issue, that is 
> his
> department.  :)
>
> With the graphics I knew that no matter what the sighted players would 
> have
> an advantage in some ways, so I tried to restrict them in others.  So 
> rather
> than making their situation easier it just makes it different.  In close
> range they will have an easier time, but at long range the blind users do.
>
>> Oh. It's good to know the range. That
>> makes me feel a lot better.
>> Also, this is the first game that my friend and I agree
>> gives pretty
>> much the same info to the sighted and blind player.
>>
>> I must as a question, or perhaps suggest a change. He and I
>> both agree
>> that, when you're in a huge loot-grabbing situation, the
>> overwhelming
>> number of the flies makes it very, very difficult to hear.
>> Now, I
>> understand that this might be a point of game balance.
>> However, I
>> wonder if the sound could be changed from an epic,
>> Amityville Horror
>> style swarm of flies to a few flies buzzing around. When
>> you get any
>> more than three loot spawns in the same spot, it sounds
>> like you're a
>> beekeeper with them buzzing inside your ears as well as
>> out. I like
>> the idea of flies, though, because it's a lot more of an
>> environmental
>> emersion than, say, beep, beep, oh "loot!"
>>
>> Signed:
>> Dakotah Rickard
>
>
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