just move towards it and take whatever is in there. the sound will stop and you have more ammo or other items. if it is something you don't need, donate them and get reputation points. If you move away from the sound, i will thank you and happily go in there and help myself. but don't complain that there isn't enough ammo or health kit anymore.
锦发/Steady Goh
----- Original Message ----- From: "john" <jpcarnemo...@comcast.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, December 12, 2011 10:23 AM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.


That's a second from me, just move away from them if they're to noisy for you.

----- Original Message -----
From: "Christopher Bartlett" <themusicalbre...@gmail.com
To: "'Gamers Discussion list'" <gamers@audyssey.org
Date sent: Sun, 11 Dec 2011 16:30:30 -0500
Subject: Re: [Audyssey] Swamp: spawning and loot questions.

If you decreased the fly sound, you'd trade easier localization for less
range in hearing the loot sound. I personally like the way it is, even with
the disorienting effect of the flies as they are.  It's a challenge to
situational awareness, to keep track of potential enemies while finding the
individual items.

Chris Bartlett


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, December 11, 2011 2:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: spawning and loot questions.

I'll pass this suggestion along to Kai. As it's a sound issue, that is his
department.  :)

With the graphics I knew that no matter what the sighted players would have an advantage in some ways, so I tried to restrict them in others. So rather
than making their situation easier it just makes it different.  In close
range they will have an easier time, but at long range the blind users do.

Oh. It's good to know the range. That
makes me feel a lot better.
Also, this is the first game that my friend and I agree
gives pretty
much the same info to the sighted and blind player.

I must as a question, or perhaps suggest a change. He and I
both agree
that, when you're in a huge loot-grabbing situation, the
overwhelming
number of the flies makes it very, very difficult to hear.
Now, I
understand that this might be a point of game balance.
However, I
wonder if the sound could be changed from an epic,
Amityville Horror
style swarm of flies to a few flies buzzing around. When
you get any
more than three loot spawns in the same spot, it sounds
like you're a
beekeeper with them buzzing inside your ears as well as
out. I like
the idea of flies, though, because it's a lot more of an
environmental
emersion than, say, beep, beep, oh "loot!"

Signed:
Dakotah Rickard


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