Ok, the first thing I speak on is the axe bug. I don't know how this works, but if you switch from the axe to something that needs reloading very quickly, say in the heat of battle, and you reload that thing, the axe becomes one ammo for that thing. That's how you lose your axe.
Now for something different. Many who know the characters Slade and Liberty will know how hard I try to impress upon people that death, as a part of the game, should involve risk and loss. I firmly hold to that, and I only point out how much it means to me now, because I think that you should regain your starting supply of equipment each time you die. When you start, you get a pistol, eight rounds in your pistol, and a field kit with one medkit loaded. This really isn't much, but it's better than the pistol with eight rounds you get on death. Yeah, people could cheat a little harder and donate stuff and go die again, but if people are going to cheat, they will, and there's technically nothing to do about it in this case. Starting with a little something will prevent the ease of just dying again that many experience on death. Now for the next topic. it once was that Swamp was configured to allow only one weapon of a type to be carried. Before, that made sense, as you only ever needed one weapon, and others would turn into ammo. Now, with the exception of the pistol, which seems so rediculously common that it's worth ten reputation points to donate and everyone gets one no matter what, all the weapons are worth more than their respective ammo. Imagine you get a hunting rifle, or even better an assault rifle. Those are worth a pretty penny, as such things go, in the safe zone. Now, if you should stumble across another one, you won't get it. Instead, you get 40 rounds of 5.56 ammo. Useful, true, but honestly you'd get that anyway, as you find guns fully loaded. I suggest therefore that not only is it good for rep to be able to pick up seconds or thirds and beyond in a type of weapon, but that if your primary breaks, you have a secondary to fall back on. In fact, hitting the number key a number of times might switch to that weapon, so say you have three shotguns, all loaded but the third set to scattershot, you could hit the three key three times and get to your scattershot weapon. Yeah, donating is great, too, but having a backup might be nice. Fally, I suggest that guns you buy from the safe zone should be fully loaded, like the ones you find in the field. In the case of the m60 or minigun, this is a pretty hefty chunk of ammo and rep, but it's really worth it. Either guns in the SZ should be loaded or the guns you find in the field shouldn't be, just for parallel's sake if nothing else. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.