I agree with everything save your last point, when your fighting zombies, and you get a new weapon, that ammo really helps. Also, having a loaded weapon from the field gives people an insentive to actually go loot hunting.

----- Original Message -----
From: Dakotah Rickard <dakotah.rick...@gmail.com
To: Gamers Discussion list <gamers@audyssey.org
Date sent: Tue, 13 Dec 2011 11:10:24 -0500
Subject: [Audyssey] Swamp: a couple of suggestions and reports

Ok, the first thing I speak on is the axe bug. I don't know how this
works, but if you switch from the axe to something that needs
reloading very quickly, say in the heat of battle, and you reload that thing, the axe becomes one ammo for that thing. That's how you lose
your axe.

Now for something different. Many who know the characters Slade and Liberty will know how hard I try to impress upon people that death, as a part of the game, should involve risk and loss. I firmly hold to
that, and I only point out how much it means to me now, because I
think that you should regain your starting supply of equipment each time you die. When you start, you get a pistol, eight rounds in your
pistol, and a field kit with one medkit loaded. This really isn't
much, but it's better than the pistol with eight rounds you get on death. Yeah, people could cheat a little harder and donate stuff and go die again, but if people are going to cheat, they will, and there's
technically nothing to do about it in this case. Starting with a
little something will prevent the ease of just dying again that many
experience on death.

Now for the next topic. it once was that Swamp was configured to allow only one weapon of a type to be carried. Before, that made sense, as you only ever needed one weapon, and others would turn into ammo. Now, with the exception of the pistol, which seems so rediculously common that it's worth ten reputation points to donate and everyone gets one no matter what, all the weapons are worth more than their respective
ammo. Imagine you get a hunting rifle, or even better an assault
rifle. Those are worth a pretty penny, as such things go, in the safe zone. Now, if you should stumble across another one, you won't get it. Instead, you get 40 rounds of 5.56 ammo. Useful, true, but honestly
you'd get that anyway, as you find guns fully loaded. I suggest
therefore that not only is it good for rep to be able to pick up
seconds or thirds and beyond in a type of weapon, but that if your primary breaks, you have a secondary to fall back on. In fact, hitting the number key a number of times might switch to that weapon, so say you have three shotguns, all loaded but the third set to scattershot, you could hit the three key three times and get to your scattershot weapon. Yeah, donating is great, too, but having a backup might be
nice.

Fally, I suggest that guns you buy from the safe zone should be fully loaded, like the ones you find in the field. In the case of the m60 or minigun, this is a pretty hefty chunk of ammo and rep, but it's really worth it. Either guns in the SZ should be loaded or the guns you find in the field shouldn't be, just for parallel's sake if nothing else.

Signed:
Dakotah Rickard

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