I agree with everything save your last point, when your fighting
zombies, and you get a new weapon, that ammo really helps. Also,
having a loaded weapon from the field gives people an insentive
to actually go loot hunting.
----- Original Message -----
From: Dakotah Rickard <dakotah.rick...@gmail.com
To: Gamers Discussion list <gamers@audyssey.org
Date sent: Tue, 13 Dec 2011 11:10:24 -0500
Subject: [Audyssey] Swamp: a couple of suggestions and reports
Ok, the first thing I speak on is the axe bug. I don't know how
this
works, but if you switch from the axe to something that needs
reloading very quickly, say in the heat of battle, and you reload
that
thing, the axe becomes one ammo for that thing. That's how you
lose
your axe.
Now for something different. Many who know the characters Slade
and
Liberty will know how hard I try to impress upon people that
death, as
a part of the game, should involve risk and loss. I firmly hold
to
that, and I only point out how much it means to me now, because I
think that you should regain your starting supply of equipment
each
time you die. When you start, you get a pistol, eight rounds in
your
pistol, and a field kit with one medkit loaded. This really isn't
much, but it's better than the pistol with eight rounds you get
on
death. Yeah, people could cheat a little harder and donate stuff
and
go die again, but if people are going to cheat, they will, and
there's
technically nothing to do about it in this case. Starting with a
little something will prevent the ease of just dying again that
many
experience on death.
Now for the next topic. it once was that Swamp was configured to
allow
only one weapon of a type to be carried. Before, that made sense,
as
you only ever needed one weapon, and others would turn into ammo.
Now,
with the exception of the pistol, which seems so rediculously
common
that it's worth ten reputation points to donate and everyone gets
one
no matter what, all the weapons are worth more than their
respective
ammo. Imagine you get a hunting rifle, or even better an assault
rifle. Those are worth a pretty penny, as such things go, in the
safe
zone. Now, if you should stumble across another one, you won't
get it.
Instead, you get 40 rounds of 5.56 ammo. Useful, true, but
honestly
you'd get that anyway, as you find guns fully loaded. I suggest
therefore that not only is it good for rep to be able to pick up
seconds or thirds and beyond in a type of weapon, but that if
your
primary breaks, you have a secondary to fall back on. In fact,
hitting
the number key a number of times might switch to that weapon, so
say
you have three shotguns, all loaded but the third set to
scattershot,
you could hit the three key three times and get to your
scattershot
weapon. Yeah, donating is great, too, but having a backup might
be
nice.
Fally, I suggest that guns you buy from the safe zone should be
fully
loaded, like the ones you find in the field. In the case of the
m60 or
minigun, this is a pretty hefty chunk of ammo and rep, but it's
really
worth it. Either guns in the SZ should be loaded or the guns you
find
in the field shouldn't be, just for parallel's sake if nothing
else.
Signed:
Dakotah Rickard
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