Don't worry guys, we actually listen to the community and we're working on
a toggle ;)

2011/12/20 Dallas O'Brien <dallas-obr...@bigpond.com>

> ahh, ok. interesting way of doing things in a flight sim, as what do
> pilots have in front of them? ... a compass. all plains have one. actually,
> they have several. lol.
> let alone gps systems, which work on compass headings.
> i think at the very least, a toggle could be used to switch between that
> and compass bearings, but perhaps i am to used to actual flight controls.
> but also, as has been pointed out, its what most people use in day to day
> usage, so it would be easier for them to understand compass bearings.
> dallas
>
>
>
> On 21/12/2011 06:40, Thomas Ward wrote:
>
>> Hi Dallas,
>>
>> He is using the Cartesian system of angles for direction in Zero
>> Sight. It makes sense if we are talking Geometry or some higher level
>> math like that, but most people use the Bearing system when referring
>> to north, south, east, and west directions in day to day life. North
>> is (0, 0, 0) and south is (1, 8, 0) in the Bearing system, but in a
>> Cartesian system (0, 0, 0) is east, and (1, 8, 0) is west.Its easier
>> from a mathematical point of view to calculate angles when 0 is at a
>> right angle.
>>
>> Cheers!
>>
>>
>> On 12/20/11, Dallas 
>> O'Brien<dallas-obrien@bigpond.**com<dallas-obr...@bigpond.com>>
>>  wrote:
>>
>>> far enough. perhaps an idea with the navigation would be to have it as a
>>> toggle, so you can choose which system you prefer?
>>> if i may ask, where does the current system of direction come from? so
>>> as i may understand it a little better.
>>> best regards
>>> dallas
>>>
>>>  ---
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