If you were playing multiple computer ooponents, your going to
have multiple buildings in one square. Both of the computers
follow the same code, so if one finds a resource and builds, and
a second finds that same resource, they're both going to have
buildings there.
----- Original Message -----
From: Thomas Ward <thomasward1...@gmail.com
To: Gamers Discussion list <gamers@audyssey.org
Date sent: Thu, 22 Dec 2011 16:01:43 -0500
Subject: Re: [Audyssey] My Latest SoundRTS Battle
Hi Dark,
Yeah, tell me about it. In one of the games I played today there
was a
keep and a townhall in the same sector. I couldn't figure out why
the
computer AI would do something like that. It seems to me like a
waste
of resources that could have been spent on a sawmill, blacksmith,
or
something else more useful to it. Its not the first time i've
seen the
AI make unusual choices like that which makes no sense at all
other
than the computer randomly decided to set a building their
regardless
if it needed one or not.
Cheers!
On 12/22/11, dark <d...@xgam.org> wrote:
I've also noticed that the ai seems to build extra town halls
instead of
more useful buildings. While I can see the need for the option
to build more
townhalls if yours gets destroyed or if you have a large
distance for
peasants to go, building a second town hall next to your first
serves litle
or no point, and yet it's something I've seen the ai in sound
rts do on
several occasions.
Beware the grue!
Dark.
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