hmmm what about a chime, like a ding or a clock chime, should be easy
to obtain.
I have to much on my plate right now but if no one has got one by
next week I will go russle up 1 from my database.
At 07:32 p.m. 20/01/2012 +1000, you wrote:
a tone would be a good thing. one thing i have noticed, is that
after a load of you grab items, those who get killed, don't seem to
drop them again, for another to pick up. dallas On 1/20/2012 17:22,
Steady Goh wrote: > Hi Jeremy, I haven't get to testand compile the
list of items that will crash the game yet. Will try to do it
soon. > A couple of things I hope you will consider adding to your
already very long list of things to do. > send a message and maybe
also an alert tone to every1 on the map when someone leads a
mission. And also to the person who logon to the server when there
is mission awaiting people to join. > If zombies get to enter the
truck, they should start destroying the items that are loaded. I
think they should also be able to damage or destroy the truck. If
truck is destroyed, mission fail. > > As for the latest change, I do
agree that high health should be able to defend our weapons better,
but if it only breaks below 75% I'm not sure if it is a bit low. If
a player is careful enough not be surrounded and heal up everytime
when health is below 80%, there is little chance for the zombies. My
suggestion is to make it 85 or 90%. The player with best armers may
be able to sustain 2 or 3 hits before zombies have a chance to break
their weapons. They would have to decide whether to use up more med
kits or risking their weapons. > > é"¦å'/Steady Goh > --- > Gamers
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