Hi,

I'm intrigued you say that you all play these main stream games  like mortal
combat etc but I can't see how that would work?maybe its just because I've
never considered trying to play a main stream game since I lost my sight but
surely with no sight you wouldn't know where the other person is , for
instance if they jumped over you wouldn't even know which side of you they
are anymore?  Again sorry if I've miss understood  but if others with no
sight have managed these types of games with success then I may give them a
try myself.


--Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of BRYAN PETERSON
Sent: 05 February 2012 19:36
To: Gamers Discussion list
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
they're perfectly playable without sighted help. Granted that doesn't
do any good if you're not into fighting games but it still proves my
point. Besides, whhat I want to know is how these people got
permission to develop games for the Wii since that couldn't have come
cheaply.

On 2/5/12, Clement Chou <chou.clem...@gmail.com> wrote:
> Lol at games not being accessible just because the menus are tough to
figure
>
> out... all three of you are trying to make points and noone and listening.
> Let me just step in for a moment and say that in Michael's defense,
> mainstream games can be hard to get into, especially for people spoiled
with
>
> self-voicing menus. Michael, to be fair, you should give the games that
are
>
> indeed playable on the wii a chance, rather than just writing them off as
> not playable simply because you can't go through menus. And what exactly
is
>
> wrong with memorization? It's attitudes like that, the lack of willingness
> for change that has kept audio games in a rut for so long and produced so
> many good but similar games. Personally, I think menus don't need to be
> voiced, at least, main menus shouldn't. In game menus are a different
thing,
>
> but it should be good enough for people to read the documentation and get
> the main menu into their heads, and then work based from memory. Just my
> personal opinion though. One last note... Michael, if you find a game
which
>
> is playable, or try out a game given on this list, odds are at least one
of
>
> us might have knowledge of the menus or at least the important ones. And
if
>
> not, if the game sounds interesting, one of the people with sighted
> assistance will get it, figure it out and post the results. This is why I
> almost exclusively play fighting games... other than the genre we can get
> into the most, I don't need any sighted assistance at all, figuring out
> menus is something I can do on my own, since, funnily enough, most
fighting
>
> games have a similar main menu structure.
>
>
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