Well after all this my ps2 doesn't work anymore so it looks like I'll have
to wait and see how I find playing a fighting game. I do still play a few
main stream games but had just never considered a fighting game. My little
boy has a WII and there are a few games that are playable  and some games
such as WII sports tennis I can even beat a few of my sighted friends that
are experienced gamers so do appreciate that with enough practise that it is
possible to play some main stream games.) but agree with the point these
games are playable rather than accessible  also hats off to the company
making the game this subject was about as I understand the point of the game
is that it can be play by either a sighted person or a none sighted person
on a completely even playing field with no disadvantage to eitherperson
playing the game

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 06 February 2012 06:20
To: Gamers Discussion list
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

The amount of info you get is largely dependent on the game. I can almost 
always tell what I'm doing in tekken, based off what buttons I press. Little

details like where exactly I punch someone to knock them out don't matter.. 
and if you find a good movelist the move names are pretty informative, and 
some people even describe the moves. But to each their own, I guess.
----- Original Message ----- 
From: "Dakotah Rickard" <dakotah.rick...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, February 05, 2012 2:54 PM
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!


> Well, first off, I like that there's a group out there trying to
> develop an accessible game for a mainstream console. Yeah, I play
> games by memorization, but I have to be honest that I do like the idea
> of a game where I don't have to memorize it to be certain of my
> choices.
> I play Tekken games, and I have to admit that I do, in fact, beat the
> tar out of some people, but part of that is luck, something on which
> my counterparts don't so much depend. Part of it, true, is skill, but
> we mustn't simply dismiss a complaint because we don't like it, that
> is that most games aren't really accessible.
> If I do something truly extraordinary on Tekken and nobody's there to
> describe it, I know I've done something awesome, but I can't be
> certain of what it is. Sometimes, it's something really silly that
> gets me a win, like punching someone's foot which knocks them out.
> Truthfully, though we're playing inaccessible games, they aren't truly
> as open to us as they are to the sighted folk, only because they have
> more information, so seeing a game that is entirely accessible,
> complicated or not, is a great boost to my confidence that games that
> are like in effect although different in scope might be developed more
> often, leveling the playing field of those with and iwithot useful
> vision.
>
> To make things more concise, it isn't fair to dismiss a game as not
> complex enough without trying it, and it isn't fair to dismiss a game
> as too complex without trying it. We should all do what we can to be
> fair and open-minded to all the gaming opportunities that exist.
>
> Signed:
> Dakotah Rickard
>
> On 2/5/12, Paul Lemm <paul.l...@sky.com> wrote:
>> Appreciated for the reply, my bad with the spelling mistake I should have
>> got it right to since you referred to it as mk in the original post too, 
>> MC
>> just wouldn't sound the same!  well I've played a lot of main stream 
>> games
>> before I lost my sight  so already have a fairly good understanding of 
>> them
>> and how  they work but just guess I'd never really considered trying to 
>> play
>> them without sight. I think I'm going to dig out my PS2 and tekken and 
>> give
>> it a go.
>>
>> -----Original Message-----
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of BRYAN PETERSON
>> Sent: 05 February 2012 21:45
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!
>>
>> I don't know how best to explain it. Certainly it requires practice
>> but if you're willing to make that effort you can get the hang of it.
>> And just a slight correction, it's Kombat with a K, not Combat with a
>> C. I'm not sure of the reasons behind the spelling but that's what it
>> is. I suppose it's different for me because i'd played nothing but
>> mainstream games my whole life before discovering audio games.
>> Needless to say I was extremely disappointed at the simplicity of a
>> lot of games. NOthing in the style of Metroid or Zelda (although Airik
>> the Cleric is a nice representation of the latter).
>>
>> On 2/5/12, Paul Lemm <paul.l...@sky.com> wrote:
>>> Hi,
>>>
>>> I'm intrigued you say that you all play these main stream games  like
>>> mortal
>>> combat etc but I can't see how that would work?maybe its just because 
>>> I've
>>> never considered trying to play a main stream game since I lost my sight
>>> but
>>> surely with no sight you wouldn't know where the other person is , for
>>> instance if they jumped over you wouldn't even know which side of you 
>>> they
>>> are anymore?  Again sorry if I've miss understood  but if others with no
>>> sight have managed these types of games with success then I may give 
>>> them
>> a
>>> try myself.
>>>
>>>
>>> --Original Message-----
>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
>>> On
>>> Behalf Of BRYAN PETERSON
>>> Sent: 05 February 2012 19:36
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!
>>>
>>> I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
>>> they're perfectly playable without sighted help. Granted that doesn't
>>> do any good if you're not into fighting games but it still proves my
>>> point. Besides, whhat I want to know is how these people got
>>> permission to develop games for the Wii since that couldn't have come
>>> cheaply.
>>>
>>> On 2/5/12, Clement Chou <chou.clem...@gmail.com> wrote:
>>>> Lol at games not being accessible just because the menus are tough to
>>> figure
>>>>
>>>> out... all three of you are trying to make points and noone and
>>>> listening.
>>>> Let me just step in for a moment and say that in Michael's defense,
>>>> mainstream games can be hard to get into, especially for people spoiled
>>> with
>>>>
>>>> self-voicing menus. Michael, to be fair, you should give the games that
>>> are
>>>>
>>>> indeed playable on the wii a chance, rather than just writing them off 
>>>> as
>>>> not playable simply because you can't go through menus. And what 
>>>> exactly
>>> is
>>>>
>>>> wrong with memorization? It's attitudes like that, the lack of
>>>> willingness
>>>> for change that has kept audio games in a rut for so long and produced 
>>>> so
>>>> many good but similar games. Personally, I think menus don't need to be
>>>> voiced, at least, main menus shouldn't. In game menus are a different
>>> thing,
>>>>
>>>> but it should be good enough for people to read the documentation and 
>>>> get
>>>> the main menu into their heads, and then work based from memory. Just 
>>>> my
>>>> personal opinion though. One last note... Michael, if you find a game
>>> which
>>>>
>>>> is playable, or try out a game given on this list, odds are at least 
>>>> one
>>> of
>>>>
>>>> us might have knowledge of the menus or at least the important ones. 
>>>> And
>>> if
>>>>
>>>> not, if the game sounds interesting, one of the people with sighted
>>>> assistance will get it, figure it out and post the results. This is why

>>>> I
>>>> almost exclusively play fighting games... other than the genre we can 
>>>> get
>>>> into the most, I don't need any sighted assistance at all, figuring out
>>>> menus is something I can do on my own, since, funnily enough, most
>>> fighting
>>>>
>>>> games have a similar main menu structure.
>>>>
>>>>
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