Amen to this. I agree with everything you just said... especially about figuring the things out bit. It isn't hard to learn. ----- Original Message ----- From: "Shadow Dragon" <elementalult...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, February 05, 2012 8:16 PM
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!


Just wanted to put in my two cents here. This is a reply to a message posted a while back. You can't really say you don't know what's going on on the screen when you actually do and can learn how to tell. I picked up the pokemon games just fine without sighted assistance, all I needed to do was find an FAQ on the internet and learn a bit of the menu structure. And fight games are extremely playable, just because a game isn't an audiogame doesn't mean you can't play it, or even that you need someone sighted to help you play it. I'm actually a little surprised at all of this, since you were the one that found oubliette, mike, back before it was made accessible in any way, and you didn't seem to have a problem with that until I pointed out a few flaws. Playing mainstream games is much the same, and 9 times out of 10 they have more depth than audiogames by far, the only game comprable at all to anything mainstream, in my opinion at least, is Bokurano Daiboukenn. Airik the Cleric falls far, far short of the mark, but it's closer than most, along with entombed and sound RTS. Bokurano might as well just be a mainstream game though. Anyway I basically just wanted to say that there are a lot of neat games out there if you're willing to experiment, and just because it doesn't say that it's for the blind or that it's an audiogame doesn't mean it should hold you back from playing it.

--------------------------------------------------
From: "Paul Lemm" <paul.l...@sky.com>
Sent: Sunday, February 05, 2012 02:18 PM
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

Hi,

I'm intrigued you say that you all play these main stream games like mortal combat etc but I can't see how that would work?maybe its just because I've never considered trying to play a main stream game since I lost my sight but
surely with no sight you wouldn't know where the other person is , for
instance if they jumped over you wouldn't even know which side of you they
are anymore?  Again sorry if I've miss understood  but if others with no
sight have managed these types of games with success then I may give them a
try myself.


--Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of BRYAN PETERSON
Sent: 05 February 2012 19:36
To: Gamers Discussion list
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
they're perfectly playable without sighted help. Granted that doesn't
do any good if you're not into fighting games but it still proves my
point. Besides, whhat I want to know is how these people got
permission to develop games for the Wii since that couldn't have come
cheaply.

On 2/5/12, Clement Chou <chou.clem...@gmail.com> wrote:
Lol at games not being accessible just because the menus are tough to
figure

out... all three of you are trying to make points and noone and listening.
Let me just step in for a moment and say that in Michael's defense,
mainstream games can be hard to get into, especially for people spoiled
with

self-voicing menus. Michael, to be fair, you should give the games that
are

indeed playable on the wii a chance, rather than just writing them off as
not playable simply because you can't go through menus. And what exactly
is

wrong with memorization? It's attitudes like that, the lack of willingness for change that has kept audio games in a rut for so long and produced so
many good but similar games. Personally, I think menus don't need to be
voiced, at least, main menus shouldn't. In game menus are a different
thing,

but it should be good enough for people to read the documentation and get
the main menu into their heads, and then work based from memory. Just my
personal opinion though. One last note... Michael, if you find a game
which

is playable, or try out a game given on this list, odds are at least one
of

us might have knowledge of the menus or at least the important ones. And
if

not, if the game sounds interesting, one of the people with sighted
assistance will get it, figure it out and post the results. This is why I almost exclusively play fighting games... other than the genre we can get
into the most, I don't need any sighted assistance at all, figuring out
menus is something I can do on my own, since, funnily enough, most
fighting

games have a similar main menu structure.


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