hmmm I wander if you could mario music and sfx then.
Obviously steps and navigation and stuff would have to sound but jumps, guns, etc music.
Though if you are aselling it maybe not.
If you are doing a retro game, as close as possible, not stopping access for the blind to it, not that far, not beeps or anything. Basically, I want to hear myself insert the cartredge, start the system, hear logos, music, and retro sfx with in reason. When I exit, I want to hear me shuttdown the console and put the cart away, etc. I've never played an old console, so if this is retro I want to emulate as close as possible without going overboard the unit.
At 07:20 p.m. 8/02/2012 -0500, you wrote:
Hi Shaun,

Pitfall was a popular series of games developed during the 80's and
90's featuring an archeologist and explorer named Hairy who
suspiciously looks a bit like Mario. Anyway, the original game for the
Atari was pretty simplistic where you ran through the jungle grabbing
items, jumping traps, and well it wasn't a big deal. However, as the
series went on the games got better with more complex levels, more in
depth storylines,  and involved exploring the jungle, various caves,
ancient temples, and looking for lost artifacts. In one game you were
hunting for the Lost City of Gold. In summary it was an attempt to
create an Indiana Jones type adventure without having to pay Lucasfilm
for the rights to the Indiana Jones trademarks and characters. The
later games in the series are quite good, and I believe would be a
good example of a side-scroller because most of the stuff in the
Pitfall games can be converted into audio.

Case in point. In Pitfall you often had to climb up vines, and jump
from branch to branch to get some item out of a tree or to avoid some
enemy on the ground. Sound familiar?

Well, the first time I picked up Perilous Hearts and played the
concept demo the first thing that came into my mind was the Pitfall
jungle levels. Pitfall played quite a bit like Perilous Hearts with
the ability to climb a tree and use a branch or vine to swing over
quicksand, a pit, or some other trap.

When you got into the caves you might have to climb a rope, swing over
to a switch on the wall, pull it to lower some spikes, and then land
on the ground and run before the spikes pop back up.

That's what I meant by there will be similar elements to MOTA, but not
exactly the same. The later Pitfall games are in the same spirit or
genre of games as Tomb Hunter, but the way it was played is different.
More over since it is a side-scroller itself many ideas can be
borrowed directly from the games as is.

Cheers!


On 2/8/12, shaun everiss <sm.ever...@gmail.com> wrote:
> hmmm excuse me for my dumbness but what was pitfall.

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