damien iphones and other touch devices are not that bad. we just got
to learn to adapt and use the accessable ways to use the device. some
vi people really amuse me if they didnt make the touch screens
accessable you would wine and complain about that get over it

On 4/21/12, Charles Rivard <wee1s...@fidnet.com> wrote:
> There really aren't that many gestures to learn.  The touch aspect is what
> takes getting used to.  As for the braille displays, you do not need one,
> but it is nice if you do have one.  Sort of like whether you have an
> automatic or manual transmission.  Some people aren't comfortable with using
> a stick shift while others have no problem.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.
> ----- Original Message -----
> From: "Desiree Oudinot" <turtlepowe...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, April 21, 2012 8:03 PM
> Subject: Re: [Audyssey] LWorks
>
>
>> When I bought my IPhone, I was so excited. There would be all these
>> aps at my fingertips, from the completely necessary like barcode
>> scanning and GPS to completely insane, but I guess I was seeing too
>> much novelty in it. One thing you have to remember too, is that as
>> much as it would be nice to buy a Braille display to use with the
>> IPhone, they're not exactly what most people would call affordable.
>> The IPhone itself costs $300. Tack on the cost of a Braille display
>> which is most likely $2000 or so (maybe $1000 if I feel like giving
>> the companies the benefit of the doubt) and you have yourself quite an
>> expensive investment. Maybe not quite as expensive as a note taker,
>> but a little much for me when it wasn't really what I wanted anyway.
>> To get back to the gaming aspect of it though, suppose you did have a
>> Braille display, or a bluetooth keyboard which I avoided mentioning
>> because I've heard more than one person say they're unreliable, you
>> would still have to use the touch screen to access the games, correct?
>> The games would be controlled with tapping and gestures, and keyboard
>> input wouldn't be built into the game. So you would still have to
>> learn the sheer ridiculous amount of gestures to even have a gaming
>> experience.
>>
>> On 4/21/12, michael barnes <c...@samobile.net> wrote:
>>> Hey, Damien.
>>> One of the nice thing about the iPhone is that alot of old games are
>>> being ported over to the mobile platform.
>>> For exsample the old DOS games by Richard De Steno, have been put in a
>>> game pack and now people can play those games with all the classic
>>> sounds and gameplay.
>>> The iPhone has been a big help to me since I have had mine since 2010.
>>>
>>>
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>>
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