Hi, I don't think I've the right skill for a mission right now, I'm just using my reputation to get ammo where I can and donating things I don't need.

--------------------------------------------------
From: "lenron brown" <lenro...@gmail.com>
Sent: Saturday, May 05, 2012 8:46 PM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Swamp version 2.3

lori mitions will get you there faster lute and donate and go on
mitions you will reach the top

On 5/5/12, dan cook <dan.sc...@gmail.com> wrote:
well to be honest it'll be just fine if i spend enough time there.
after june, i'll have more.  besides, killing zombies is fun no matter
what level you're at.

On 5/5/12, Lori Duncan <lori_dunca...@hotmail.com> wrote:

Try reaching level 3 :(

--------------------------------------------------
From: "dan cook" <dan.sc...@gmail.com>
Sent: Saturday, May 05, 2012 5:50 PM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Swamp version 2.3

thanks again jeremy!
now let's get down to some serious playing, level 8 seems soooo far
away.

:(

On 5/5/12, Scott Chesworth <scottcheswo...@gmail.com> wrote:
Brilliant, downloading 2.3 now. Perhaps today is level 8 second map
day.

Thanks for the new version!

Scott


On 5/5/12, Jeremy Kaldobsky <jer...@kaldobsky.com> wrote:
Version 2.3 has been posted.  This will address many bugs and will
also
finally get the sounds back to what they were supposed to be for the
past
few versions.

www.kaldobsky.com/audiogames/Swamp.zip

Changes from version 2.2 to 2.3
---------------------------------

- Fixed a bug with zombie footstep sounds that was affecting some
people.
- Fixed the invisible zombies that had started showing up in missions
and
in
the safe zone.  This was a bug with some new code added in 2.1.
- Fixed a bug affecting the sounds for players with sprained ankles or
broken legs.
- Corrected the broken beacon which marked the "Opening through the
floor"
in map 2.  The location of the beacon was in the wrong place.
- The voice command requesting a medic no longer needs Shift to be
held
down.
- The voice command stating "mission complete" no longer needs shift
to
be
held down.
- Correct a file name mistake that was causing the Shortbow's reload
sound
not to play.
- Adjusted some of the weapon firing code to improve performance on
slower
computers.
- Picking up .30 calibur ammo now gives a more descriptive message.
- Fixed a bug which affected the sound of the M40 bullet impacting a
zombie.
- Removed the ability for people to alter their progress.ini file to
use
invalid voices.
- While in a last man standing mission you can press shift + Q to hear
how
much time you have remaining.
- Playing offline practice maps now correctly start you out with .30
calibur
ammo.
- Fixed the pesky reputation bug that popped up in version 2.1.
- Fixed the bug which stopped some people from passing between maps.
- We are now back to using the correct sounds.  For the past 2
versions

I
was using outdated sounds because my main folder had been overwritten
and
I
hadn't noticed.
- Weaponspecs.txt file added (written by Kai).  This gives detailed
stats
on
the various weapons.

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