Well, it all really comes down to the defense problem, which is imho Entombed's major flaw in design.

it doesn't matter whether you've got an ogre fighter with hp through the roof in full plate armour, or a fairy mage who can go down at one poke, there is absolutely no way to insure that one will get attacked any more than the other, and thus no way to avoid accidental death when an enemy chooses to hit a weaker character, especially with the possibility of one hit killing by striking the torso or head.

I'm really sorry this never got fixed in the games' developement, sinse if it were possible to protect a weaker character with a stronger, then a good tactical player shouldn't! be dying, as indeed is the case in roguelikes, thus no need for resurrection at all, indeed in a multi character game with tactical combat, i'd personally rather have stronger tactical options to succeed than resurrection.

Hopefully if Jason ever comes up with entombed Ii, this issue will be addressed.

#Beware the grue!

Dark.
----- Original Message ----- From: <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, May 17, 2012 9:19 AM
Subject: Re: [Audyssey] 2 question about entombed...


I still think he could have given us the option to fully revive characters while maintaining the level of challenge. even if said option was not in the form of a learnable spell. Maybe a potion that, while not necessarily extremely rare, could be less common as a droppable item and more expensive to purchase and only available from certain shops. Given how easy it can be to die sometimes I think it would cut down on some people's frustration. And if, as I said, these potions were able to be made available only from certain places and at a higher cost it might make it less easy to abuse it.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca! -----Original Message----- From: dark
Sent: Thursday, May 17, 2012 1:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] 2 question about entombed...

Hi Bryan.

In that sense, as with the random dungeons, entombed is more like a
roguelike, sinse most roguelikes don't even give you the option of being a
zombi, heck, Angband (the only roguelike I've ever been able to play), has a
game 100 floors long, can take weeks, then ooops, perminant death!

Beware the Grue!

Dark.
----- Original Message ----- From: <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, May 16, 2012 11:32 PM
Subject: Re: [Audyssey] 2 question about entombed...


I was thinking more along the lines of a traditional RPG.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca! -----Original Message----- From: Thomas Ward
Sent: Wednesday, May 16, 2012 4:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] 2 question about entombed...


Hi Bryan,

Yes, it would be nice to bring characters fully back from the dead, but
I also see Jason's logic here. If a character gets killed, IE stone
dead, bringing them back from the dead should have penalties. Either
they are a zombie or skeleton, with low intelligence, or they are
reincarnated as a lesser creature. These are fair compromises to keep
the game challenging. After all, in most fantasy books, games, and so on
you can't just bring someone back to life without some sort of
necromancer involved, and even then its not the same as being restored
to real life. There are always consequences for that kind of magic.

I think that's why I got turned off of Sryth. If you died in the course
of a game it had no immediate or long lasting consequences. All you did
was lose a life stone, and you could purchase as many of those as you
wanted or needed to keep reviving your character. I like fantasy, but
even that should have some limits.


On 5/16/2012 5:53 PM, bpeterson2...@cableone.net wrote:
Personally I stil feel there needs to be a way to revive them outright, since in either Zombie or Skeleton cases you can't control them. And if you reincarnate them you could get them back as a Crypt Creep. And that's hardly worth the fact that you can at least control them since even a minor hit will probably kill them again.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!


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