Hi Darren.

Well I'd love to see castaways expanded too, it'd be great if you could go from just a small hand full of survivers to a complete civilzation where you could build cities, trade etc as you said.

I don't know much about s5, only what niels once siad in a mail to me, which was that it'd be a larger game, more open ended with more gamebook like quests on each planet, but other than that I'm not sure. It's also going to be fully accessible, unliek empires and dungeons 2 (a shame he never got the financial support from the community to make that one accessible, sinse that sounded fantstic, a mix of gamebooks and resource management stratogy.

Beware the Grue!

Dark.
----- Original Message ----- From: "Darren Harris" <darren_g_har...@btinternet.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Thursday, August 09, 2012 2:17 PM
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games


There's going to be a smugglers 5? What do you know about it?

I liked smugglers for what it was but I got bored with it at the same time
because beyond the storyline there wasn't really anything else to do. No
form of manufacturing, real trading etc that sort of thing.

Yes we are in need of some far bigger games, I'd love to see castaways for
example on a much larger scale. A far bigger map and with more to do as in
resource building more defending etc.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 09 August 2012 13:45
To: Gamers Discussion list
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games

Hi Darren.

I've actually never played elite, far too much text and too spacially
complex, but I'd love to, indeed I'd really appreciate a complex space game
in audio.

i can actually enjoy audio games like shades for their atmosphere,even if
the exploration isn't what I'd desire, indeed it was the atmosphere of
shades that impressed me first off and got me interested in audio games,
however I do agree larger, more complex games are needed, it's just a shame
they're also harder to create.

though by the same tocan we do have a lot of more extensive games now than
when I started in accessible games, thanks to people like Jason, Phil and
Aprone, I'd love for instance to see Aprone do a second, more complex
castaways as that is by far the best stratogy game I've ever played, and
absolutely the sort of single player, reactive interesting experience I'd
like to see more of.

As to text, well one of the problems is that tthe if community, who you'd
expect to be the first people to work on text games, actually have an
avertion to anything rpg like or with mechanics, much less anything open
ended and strategical.

I am hopefull though of what will be created for the portable device markit, sinse gamebooks and other text games are on the up at the moment. also, it's
worth remembering that as far as specific space games go, smugglers 5 will
be coming out this year, and niels has promised more gamebook like, open
ended gameplay and to avoid the rather dragging middle section that made s4
so problematic.

I'll also add that while Ce is great, I'm quite impressed with alter in it's
exploration system and attention to single players and the general
experience, rather than jkust multiplaying. The only thing that alter lacks
for me are other activities beside go and kill stuff, or at least
refignments such as hunting or randomly generated quests, but maybe Dentin
will add such things in the future.

Beware the grue!

Dark.
----- Original Message -----
From: "Darren Harris" <darren_g_har...@btinternet.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Thursday, August 09, 2012 1:08 PM
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games


They're either out there and so obscure that not many people have found
them, or in development but the project is so large as to take a lot of
time
or they don't exist yet.

Yeah I loved elite and games like it. I've been well and truly spoiled by
it
I think. Which is why a lot of the time I'm not that content with the
sorts
of blind friendly games that there are out there. Am for ever looking
around
to see what's around game wise but to be honest I keep coming back to core
exiles.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 09 August 2012 11:43
To: Gamers Discussion list
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games

yep darren that would rock, though to be absolutely honest multiplayer
just
doesn't interest me in games that much.

I will say the ce community are a great bunch of people and I do make the
most out of trading, ndeed they're probably the nicest community I've seen
in a multiplayer game, which is probably a direct result of Ce attracting
players who aren't! interested in pvp.

All that being said, really the only reason I play multiplayer games like
Ce
or muds like alter is for what I can get out of them single player, indeed

I
suspect that if I had sufficient vision I'd be playing nothing but! main
stream single player games like diablow or the star trek stratogy games,
and
wouldn't bother with multiplayer at all.

it's actually a shame nobody has yet developed a large and complete enough
text rpg system to offer open ended space exploration, ---- or come to
that,
a real space flight action adventure game with proper navigation and
freedom
of control similar to the old classic elite.

Then again even in the fantasy setting, text rpgs are still pretty thin on
the ground.

Beware the Grue!

Dark.


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