Hi Darren.

I've actually never played elite, far too much text and too spacially complex, but I'd love to, indeed I'd really appreciate a complex space game in audio.

i can actually enjoy audio games like shades for their atmosphere,even if the exploration isn't what I'd desire, indeed it was the atmosphere of shades that impressed me first off and got me interested in audio games, however I do agree larger, more complex games are needed, it's just a shame they're also harder to create.

though by the same tocan we do have a lot of more extensive games now than when I started in accessible games, thanks to people like Jason, Phil and Aprone, I'd love for instance to see Aprone do a second, more complex castaways as that is by far the best stratogy game I've ever played, and absolutely the sort of single player, reactive interesting experience I'd like to see more of.

As to text, well one of the problems is that tthe if community, who you'd expect to be the first people to work on text games, actually have an avertion to anything rpg like or with mechanics, much less anything open ended and strategical.

I am hopefull though of what will be created for the portable device markit, sinse gamebooks and other text games are on the up at the moment. also, it's worth remembering that as far as specific space games go, smugglers 5 will be coming out this year, and niels has promised more gamebook like, open ended gameplay and to avoid the rather dragging middle section that made s4 so problematic.

I'll also add that while Ce is great, I'm quite impressed with alter in it's exploration system and attention to single players and the general experience, rather than jkust multiplaying. The only thing that alter lacks for me are other activities beside go and kill stuff, or at least refignments such as hunting or randomly generated quests, but maybe Dentin will add such things in the future.

Beware the grue!

Dark.
----- Original Message ----- From: "Darren Harris" <darren_g_har...@btinternet.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Thursday, August 09, 2012 1:08 PM
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games


They're either out there and so obscure that not many people have found
them, or in development but the project is so large as to take a lot of time
or they don't exist yet.

Yeah I loved elite and games like it. I've been well and truly spoiled by it I think. Which is why a lot of the time I'm not that content with the sorts of blind friendly games that there are out there. Am for ever looking around
to see what's around game wise but to be honest I keep coming back to core
exiles.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 09 August 2012 11:43
To: Gamers Discussion list
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games

yep darren that would rock, though to be absolutely honest multiplayer just
doesn't interest me in games that much.

I will say the ce community are a great bunch of people and I do make the
most out of trading, ndeed they're probably the nicest community I've seen
in a multiplayer game, which is probably a direct result of Ce attracting
players who aren't! interested in pvp.

All that being said, really the only reason I play multiplayer games like Ce or muds like alter is for what I can get out of them single player, indeed I
suspect that if I had sufficient vision I'd be playing nothing but! main
stream single player games like diablow or the star trek stratogy games, and
wouldn't bother with multiplayer at all.

it's actually a shame nobody has yet developed a large and complete enough
text rpg system to offer open ended space exploration, ---- or come to that, a real space flight action adventure game with proper navigation and freedom
of control similar to the old classic elite.

Then again even in the fantasy setting, text rpgs are still pretty thin on
the ground.

Beware the Grue!

Dark.


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